<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-30785921</id><updated>2012-02-16T08:52:13.789+01:00</updated><category term='Wolfenstein: Enemy Territory'/><category term='Mapping sources'/><category term='Fichiers sources Shipwreck'/><category term='Aide'/><category term='ut4_shipwreck'/><category term='Urban Terror'/><category term='Urban Terror HD'/><category term='level design'/><category term='ut4_vypla'/><category term='True Combat: Elite'/><category term='ut4_twins'/><category term='Urban Terror 4.2'/><category term='Quake3 engine'/><title type='text'>Et si on jouait ?</title><subtitle type='html'>Level Design on Quake 3 engine
(Urban Terror)</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>60</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-30785921.post-3911040361398850558</id><published>2011-04-22T14:21:00.001+02:00</published><updated>2011-04-22T14:23:18.399+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping sources'/><title type='text'>Nouveau projet basé sur Shipwreck</title><content type='html'>&lt;p&gt;Un nouveau mappeur &lt;strong&gt;LynXIII&lt;/strong&gt; nous présente sa première création : &lt;strong&gt;ut4_oilrig&lt;/strong&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_DZ0KFfx1abI/TbFytyXl4EI/AAAAAAAAA0o/oCW-RyWe-es/s1600-h/ut4_oilrig%5B6%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="ut4_oilrig" border="0" alt="ut4_oilrig" src="http://lh4.ggpht.com/_DZ0KFfx1abI/TbFyuPsaNNI/AAAAAAAAA0s/V_4kpsnK85E/ut4_oilrig_thumb%5B4%5D.jpg?imgmax=800" width="403" height="228" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Cette nouvelle map est l’adaptation pour Urban Terror d’une map multijoueurs du jeu Rainbow Six. Elle utilise quelques textures et objets de Shipwreck.   &lt;br /&gt;    &lt;br /&gt;Toutes les informations sont disponibles ici : &lt;a href="http://forums.urbanterror.info/topic/25471-wip-ut4-oilrig/"&gt;http://forums.urbanterror.info/topic/25471-wip-ut4-oilrig/&lt;/a&gt; n’hésitez à partager vos impressions avec son créateur.    &lt;br /&gt;    &lt;br /&gt;Téléchargement de la version courante (alpha2) : &lt;a title="http://www.urban-zone.org/index.php?name=Downloads&amp;amp;file=details&amp;amp;id=731" href="http://www.urban-zone.org/index.php?name=Downloads&amp;amp;file=details&amp;amp;id=731"&gt;http://www.urban-zone.org/index.php?name=Downloads&amp;amp;file=details&amp;amp;id=731&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-3911040361398850558?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/3911040361398850558/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2011/04/nouveau-projet-base-sur-shipwreck.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3911040361398850558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3911040361398850558'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2011/04/nouveau-projet-base-sur-shipwreck.html' title='Nouveau projet basé sur Shipwreck'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_DZ0KFfx1abI/TbFyuPsaNNI/AAAAAAAAA0s/V_4kpsnK85E/s72-c/ut4_oilrig_thumb%5B4%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-7802906086869798678</id><published>2010-12-02T21:33:00.002+01:00</published><updated>2010-12-02T21:35:54.564+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping sources'/><title type='text'>Premier projet utilisant les sources de Shipwreck : ut4_vantage</title><content type='html'>&lt;p&gt;Le mappeur &lt;strong&gt;Zurg&lt;/strong&gt; nous présente sa dernière création : &lt;strong&gt;ut4_vantage&lt;/strong&gt;.    &lt;br /&gt;    &lt;br /&gt;&lt;a href="http://lh4.ggpht.com/_DZ0KFfx1abI/TPgCnCsHDaI/AAAAAAAAA0Q/yeIxytWXuzI/s1600-h/ut4_vantage%5B4%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="ut4_vantage" border="0" alt="ut4_vantage" src="http://lh4.ggpht.com/_DZ0KFfx1abI/TPgCnguNe4I/AAAAAAAAA0U/at5L1Eszhh4/ut4_vantage_thumb%5B2%5D.jpg?imgmax=800" width="355" height="267" /&gt;&lt;/a&gt;    &lt;br /&gt;&lt;em&gt;Bon d’accord, il ne s’agit là que de quelques textures empruntées aux sources, mais cela fait toujours plaisir de voir son travail exploité.&lt;/em&gt;    &lt;br /&gt;    &lt;br /&gt;Pour télécharger ut4_vantage c’est ici : &lt;a title="http://ut.sdz.fr/q3ut4/" href="http://ut.sdz.fr/q3ut4/" target="_blank"&gt;http://ut.sdz.fr/q3ut4/&lt;/a&gt;    &lt;br /&gt;Pour suivre le projet et échanger c’est ici : &lt;a href="http://www.urban-terror.fr/forums/viewtopic.php?f=4&amp;amp;t=9351" target="_blank"&gt;http://www.urban-terror.fr/forums/viewtopic.php?f=4&amp;amp;t=9351&lt;/a&gt;    &lt;br /&gt;    &lt;br /&gt;Bravo à Zurg, cette première map publiée est une belle introduction, il ne nous reste qu’à surveiller ses nouveaux projets de prêt :)&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-7802906086869798678?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/7802906086869798678/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/12/premier-projet-utilisant-les-sources-de.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7802906086869798678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7802906086869798678'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/12/premier-projet-utilisant-les-sources-de.html' title='Premier projet utilisant les sources de Shipwreck : ut4_vantage'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_DZ0KFfx1abI/TPgCnguNe4I/AAAAAAAAA0U/at5L1Eszhh4/s72-c/ut4_vantage_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-2036760622443129114</id><published>2010-11-21T11:41:00.003+01:00</published><updated>2010-12-02T21:54:47.500+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror HD'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='Fichiers sources Shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror 4.2'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping sources'/><title type='text'>Shipwreck et son .map</title><content type='html'>Nous y voilà !   &lt;br /&gt;&lt;strong&gt;La version finale de Shipwreck est disponible :    &lt;br /&gt;&lt;/strong&gt;&lt;a href="http://www.merkatup.com/ut/ut4_shipwreck.pk3"&gt;ut4_shipwreck.pk3&lt;/a&gt;   &lt;br /&gt;Comme prévu, les sources sont disponibles ici :   &lt;br /&gt;&lt;a href="http://www.merkatup.com/ut/ut4_shipwreck.zip"&gt;ut4_shipwreck.zip&lt;/a&gt;   &lt;br /&gt;Pour jeter un coup d’oeil rapidement au .map c’est ici :   &lt;br /&gt;&lt;a href="http://www.merkatup.com/ut/ut4_shipwreck.map" target="_blank"&gt;ut4_shipwreck.map&lt;/a&gt;   &lt;br /&gt;Ces sources sont libres, j’espère que cela pourra profiter à tous les mappeurs en herbe, les curieux, les marins…   &lt;br /&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck" border="0" alt="ut4_shipwreck" src="http://lh4.ggpht.com/_DZ0KFfx1abI/TOj5irEh-dI/AAAAAAAAA0M/Y4zEMAHjsBE/ut4_shipwreck%5B1%5D.jpg?imgmax=800" width="356" height="286" /&gt;&amp;#160; &lt;br /&gt;&lt;span style="font-size: xx-small"&gt;--------------------------------------------------------------------------------    &lt;br /&gt;* CREDITS *     &lt;br /&gt;--------------------------------------------------------------------------------     &lt;br /&gt;&lt;/span&gt;&lt;span style="font-size: xx-small"&gt;Original level design by Yo : &lt;/span&gt;&lt;span style="font-size: xx-small"&gt;&lt;a href="http://et-si-on-jouait.blogspot.com/"&gt;http://et-si-on-jouait.blogspot.com&lt;/a&gt;&lt;/span&gt;   &lt;br /&gt;&lt;span style="font-size: xx-small"&gt;CG Textures : &lt;a href="http://www.cgtextures.com/" target="_blank"&gt;http://www.cgtextures.com&lt;/a&gt;&lt;/span&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-2036760622443129114?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/2036760622443129114/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/11/shipwreck-et-son-map.html#comment-form' title='4 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/2036760622443129114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/2036760622443129114'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/11/shipwreck-et-son-map.html' title='Shipwreck et son .map'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_DZ0KFfx1abI/TOj5irEh-dI/AAAAAAAAA0M/Y4zEMAHjsBE/s72-c/ut4_shipwreck%5B1%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-5126912051385755646</id><published>2010-10-23T15:05:00.002+02:00</published><updated>2010-11-21T11:06:31.597+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror HD'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror 4.2'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Shipwreck en approche</title><content type='html'>Package final en cours !&lt;br /&gt;En attendant voici une petite vidéo comparative des 2 moteurs graphiques (Urban terror 4.2 vs Urban terror 4.1).&lt;br /&gt;&lt;div class="wlWriterEditableSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:6fd9528d-0464-471b-9a78-7a86bf228a47" style="display: inline; float: none; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div id="299e4f9c-c43c-4859-b042-d399709a6f89" style="display: inline; margin: 0px; padding: 0px;"&gt;&lt;div&gt;&lt;object height="364" width="435"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mLh4yH22yEU&amp;amp;hl=en"&gt;&lt;embed src="http://www.youtube.com/v/mLh4yH22yEU&amp;amp;hl=en" type="application/x-shockwave-flash" width="435" height="364"&gt;&lt;/object&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-5126912051385755646?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/5126912051385755646/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/10/shipwreck-en-approche.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5126912051385755646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5126912051385755646'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/10/shipwreck-en-approche.html' title='Shipwreck en approche'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-1308264880693940125</id><published>2010-09-09T00:28:00.001+02:00</published><updated>2010-09-09T00:29:59.704+02:00</updated><title type='text'>Petite pause</title><content type='html'>&lt;p&gt;Nouvelle pause car nouveau déménagement !&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_DZ0KFfx1abI/TIgOAGflIBI/AAAAAAAAAzg/grIHdQ_HSi4/s1600-h/demenagement%5B3%5D.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="demenagement" border="0" alt="demenagement" src="http://lh5.ggpht.com/_DZ0KFfx1abI/TIgOBREjIkI/AAAAAAAAAzk/76dsF0OwH38/demenagement_thumb%5B1%5D.jpg?imgmax=800" width="240" height="147" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;Il reste cependant peu de choses à faire. Un dernier bug sur les textures d’environnement à corriger puis la map sera prête à être diffusée.   &lt;br /&gt;Tout cela prend un peu plus de temps car le but est de livrer les sources de ut4_shipwreck en même temps que la map compilée !&lt;/p&gt;  &lt;p&gt;A très bientôt… J’espère…&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-1308264880693940125?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/1308264880693940125/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/09/petite-pause.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/1308264880693940125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/1308264880693940125'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/09/petite-pause.html' title='Petite pause'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_DZ0KFfx1abI/TIgOBREjIkI/AAAAAAAAAzk/76dsF0OwH38/s72-c/demenagement_thumb%5B1%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-4292910454543520594</id><published>2010-07-17T12:18:00.001+02:00</published><updated>2010-07-17T12:18:31.513+02:00</updated><title type='text'>Changement de look pour le blog</title><content type='html'>&lt;p&gt;Avec l’outil de création de modèles de Blogger, quelques petites minutes suffisent, c’est simple à utiliser ! A défaut de toucher au but avec Shipwreck, cela donne un peu de fraicheur à ce blog / carnet de dev.&lt;/p&gt;  &lt;p&gt;Mais le travail continue ! Toujours plus lentement, donc toujours plus sûrement !&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-4292910454543520594?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/4292910454543520594/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/07/changement-de-look-pour-le-blog.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/4292910454543520594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/4292910454543520594'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/07/changement-de-look-pour-le-blog.html' title='Changement de look pour le blog'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-3415630939911728841</id><published>2010-07-14T18:07:00.001+02:00</published><updated>2010-07-14T18:26:30.570+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>Un remake de F.E.A.R. à la sauce Urban Terror sur V.Y.P.L.A.</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9JVl2aSq6dw&amp;amp;hl=fr_FR&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="alx²lowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/9JVl2aSq6dw&amp;amp;hl=fr_FR&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;  &lt;p align="center"&gt;&lt;em&gt;&lt;font size="1"&gt;Merci à son auteur :)&lt;/font&gt;&lt;/em&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-3415630939911728841?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/3415630939911728841/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/07/un-remake-de-fear-la-sauce-vypla.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3415630939911728841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3415630939911728841'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/07/un-remake-de-fear-la-sauce-vypla.html' title='Un remake de F.E.A.R. à la sauce Urban Terror sur V.Y.P.L.A.'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-7373169780102408087</id><published>2010-07-14T16:39:00.001+02:00</published><updated>2010-11-21T11:07:26.942+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror HD'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror 4.2'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Mise à jour du moteur</title><content type='html'>&lt;p&gt;Nouvelle mise à jour du moteur graphique par un membre de l’équipe de Frozen Sand ! Pour les plus téméraires c’est par ici :    &lt;br /&gt;&lt;a href="http://forums.urbanterror.info/topic/11414-bumpmapping-modifications-enthusiastic-mappers-required/" target="_blank"&gt;http://forums.urbanterror.info/topic/11414-bumpmapping-modifications-enthusiastic-mappers-required/&lt;/a&gt;&amp;#160; &lt;br /&gt;Bonne et mauvaise nouvelle à la fois. Comme il faut toujours commencer par quelque chose, attaquons par la bonne : le rendu des lumières est encore meilleur ! Malheureusement les reflets et l’illumination se retrouve accentués ce qui donne un effet parfois un peu “plastique” sur Shipwreck, il va donc falloir un peu plus de travail pour arriver à un meilleur rendu.&lt;/p&gt;  &lt;p align="center"&gt;&lt;a href="http://lh5.ggpht.com/_DZ0KFfx1abI/TD3MJ_DMLFI/AAAAAAAAAzY/XV_gO2Lqsuc/s1600-h/ut4_shipwreck_urban_terror_4.2_01%5B12%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck_urban_terror_4.2_01" border="0" alt="ut4_shipwreck_urban_terror_4.2_01" src="http://lh4.ggpht.com/_DZ0KFfx1abI/TD3MKX5ZcqI/AAAAAAAAAzc/2DcfuXO8Ilc/ut4_shipwreck_urban_terror_4.2_01_thumb%5B10%5D.jpg?imgmax=800" width="372" height="204" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;em&gt;&lt;font size="1"&gt;Un petit exemple, les imperfections du mur sont accentuées, cela donne plus de réalisme :)&lt;/font&gt;&lt;/em&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-7373169780102408087?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/7373169780102408087/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/07/mise-jour-du-moteur.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7373169780102408087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7373169780102408087'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/07/mise-jour-du-moteur.html' title='Mise à jour du moteur'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_DZ0KFfx1abI/TD3MKX5ZcqI/AAAAAAAAAzc/2DcfuXO8Ilc/s72-c/ut4_shipwreck_urban_terror_4.2_01_thumb%5B10%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-3926020310688155966</id><published>2010-05-23T16:02:00.002+02:00</published><updated>2010-11-21T11:07:26.943+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror HD'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror 4.2'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Shipwreck toujours en vie !</title><content type='html'>De plus en plus difficile de trouver du temps pour terminer ut4_shipwreck, mais le travail continue… Un peu lentement.&lt;br /&gt;&lt;strong&gt;A supprimer de la “To do list” :&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Portes de la cabine de pilotage à la bonne taille &lt;/li&gt;&lt;li&gt;Environnement à l’arrière du bateau en cours comme on peut le voir sur l’écran suivant : &lt;/li&gt;&lt;/ul&gt;&lt;a href="http://lh4.ggpht.com/_DZ0KFfx1abI/S_k1inB0urI/AAAAAAAAAzI/9zyV5lgLuIU/s1600-h/ut4_shipwreck-04%5B4%5D.jpg" target="_blank"&gt;&lt;img alt="ut4_shipwreck-04" border="0" height="245" src="http://lh6.ggpht.com/_DZ0KFfx1abI/S_k1jAtYTOI/AAAAAAAAAzM/iagVGsvoJiY/ut4_shipwreck-04_thumb%5B2%5D.jpg?imgmax=800" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto;" title="ut4_shipwreck-04" width="305" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-3926020310688155966?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/3926020310688155966/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/05/shipwreck-toujours-en-vie.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3926020310688155966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3926020310688155966'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/05/shipwreck-toujours-en-vie.html' title='Shipwreck toujours en vie !'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_DZ0KFfx1abI/S_k1jAtYTOI/AAAAAAAAAzM/iagVGsvoJiY/s72-c/ut4_shipwreck-04_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-6409045432361132660</id><published>2010-04-05T18:21:00.002+02:00</published><updated>2010-11-21T11:07:26.943+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror HD'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>L'évolution de Shipwreck</title><content type='html'>Après une courte période en beta, il est temps de faire évoluer cette map. La prochaine version sera sans aucun doute la dernière tout juste avant de passer en version finale.&lt;br /&gt;&lt;br /&gt;Voici une petite liste de modifications selon les différents retours :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Ajouter quelques éléments dans la cabine de pilotage&lt;/li&gt;&lt;li&gt;Réduire les portes de la cabine de pilotage&lt;/li&gt;&lt;li&gt;Améliorer l'environnement à l'arrière du bateau&lt;/li&gt;&lt;li&gt;Ajouter quelques éléments destructibles&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Cette liste n'est pas définitive mais elle indique déjà que le gameplay évoluera peu pour la prochaine version.&lt;/div&gt;&lt;div&gt;Dans sa version finale, Shipwreck sera accompagnée de son .map. Les sources seront donc accessibles à tous.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-6409045432361132660?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/6409045432361132660/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/04/levolution-de-shipwreck.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/6409045432361132660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/6409045432361132660'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/04/levolution-de-shipwreck.html' title='L&apos;évolution de Shipwreck'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-3499914073363050151</id><published>2010-02-13T19:00:00.001+01:00</published><updated>2010-11-21T11:07:26.944+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror HD'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror 4.2'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Une vidéo de Shipwreck</title><content type='html'>&lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:51fb2f7d-47e2-4a31-bca6-0946a2f8c8ea" class="wlWriterEditableSmartContent"&gt;&lt;div id="8dc61530-1686-4540-af50-024df249233d" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=1mlLCfKqVbk" target="_new"&gt;&lt;img src="http://lh6.ggpht.com/_DZ0KFfx1abI/S9v6L48DCUI/AAAAAAAAAy0/3wAOwSXIapg/video9110ec715156%5B2%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('8dc61530-1686-4540-af50-024df249233d'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;403\&amp;quot; height=\&amp;quot;336\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/1mlLCfKqVbk&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/1mlLCfKqVbk&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;403\&amp;quot; height=\&amp;quot;336\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;  &lt;p&gt;Voici un aperçu du travail effectué avec les nouvelles options du moteur graphique. (Peut être pour Urban Terror 4.2)&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-3499914073363050151?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/3499914073363050151/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/02/une-video-de-shipwreck.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3499914073363050151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3499914073363050151'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/02/une-video-de-shipwreck.html' title='Une vidéo de Shipwreck'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_DZ0KFfx1abI/S9v6L48DCUI/AAAAAAAAAy0/3wAOwSXIapg/s72-c/video9110ec715156%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-8290965913096853829</id><published>2010-01-24T16:54:00.001+01:00</published><updated>2010-11-21T11:07:26.945+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror HD'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror 4.2'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Shipwreck beta1 disponible</title><content type='html'>&lt;p&gt;&lt;strong&gt;La première version beta de Shipwreck est disponible ici :&lt;/strong&gt; &lt;a href="http://www.merkatup.com/ut/ut4_shipwreck_beta1.pk3" target="_blank"&gt;http://www.merkatup.com/ut/ut4_shipwreck_beta1.pk3&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;em&gt;Petit rappel :&lt;/em&gt;&lt;/strong&gt;     &lt;br /&gt;Cette map est un travail sur le nouveau moteur graphique d’Urban Terror. Ce moteur sera probablement utilisé dans la prochaine version. Pour donner une idée, voici 2 écrans qui présentent les 2 versions :&lt;/p&gt;  &lt;p align="center"&gt;&lt;a href="http://lh5.ggpht.com/_DZ0KFfx1abI/S1xtDOnEkDI/AAAAAAAAAsA/PrrZpDKvieA/s1600-h/ut4_shipwreck_41%5B3%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck_41" border="0" alt="ut4_shipwreck_41" src="http://lh6.ggpht.com/_DZ0KFfx1abI/S1xtDfvknDI/AAAAAAAAAsE/xZo7PU5Ky0o/ut4_shipwreck_41_thumb%5B1%5D.jpg?imgmax=800" width="244" height="196" /&gt;&lt;/a&gt;&amp;#160; &lt;br /&gt;&lt;em&gt;Version courante (4.1)&lt;/em&gt;&lt;/p&gt;  &lt;p align="center"&gt;&lt;a href="http://lh6.ggpht.com/_DZ0KFfx1abI/S1xtER-A5wI/AAAAAAAAAsI/1Q5DaE5Mrdk/s1600-h/ut4_shipwreck_42%5B3%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck_42" border="0" alt="ut4_shipwreck_42" src="http://lh6.ggpht.com/_DZ0KFfx1abI/S1xtEtLHgyI/AAAAAAAAAsM/SHXgtPE293k/ut4_shipwreck_42_thumb%5B1%5D.jpg?imgmax=800" width="244" height="196" /&gt;&lt;/a&gt;&amp;#160; &lt;br /&gt;&lt;em&gt;Nouvelle version – Urban Terror 4.2&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;En bonus, quelques écrans de ut4_shipwreck_beta1 :&lt;/strong&gt;     &lt;br /&gt;&lt;a href="http://lh3.ggpht.com/_DZ0KFfx1abI/S1xtFykjWwI/AAAAAAAAAsQ/Cuca3U89lbI/s1600-h/ut4_shipwreck-01%5B7%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck-01" border="0" alt="ut4_shipwreck-01" src="http://lh3.ggpht.com/_DZ0KFfx1abI/S1xtGeLh_1I/AAAAAAAAAsU/ygsLaGpHS78/ut4_shipwreck-01_thumb%5B5%5D.jpg?imgmax=800" width="376" height="301" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_DZ0KFfx1abI/S1xtHL7QOYI/AAAAAAAAAsY/GAG_sNYuAJ4/s1600-h/ut4_shipwreck-02%5B5%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck-02" border="0" alt="ut4_shipwreck-02" src="http://lh6.ggpht.com/_DZ0KFfx1abI/S1xtHovnQkI/AAAAAAAAAsc/1Ei6zU4UETw/ut4_shipwreck-02_thumb%5B3%5D.jpg?imgmax=800" width="186" height="149" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh3.ggpht.com/_DZ0KFfx1abI/S1xtIZz9PEI/AAAAAAAAAsg/bsqX_RxvaVA/s1600-h/ut4_shipwreck-03%5B4%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck-03" border="0" alt="ut4_shipwreck-03" src="http://lh6.ggpht.com/_DZ0KFfx1abI/S1xtIzE-itI/AAAAAAAAAsk/wpxM9kBWpa0/ut4_shipwreck-03_thumb%5B2%5D.jpg?imgmax=800" width="188" height="151" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-8290965913096853829?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/8290965913096853829/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/01/shipwreck-beta1-disponible.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8290965913096853829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8290965913096853829'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/01/shipwreck-beta1-disponible.html' title='Shipwreck beta1 disponible'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_DZ0KFfx1abI/S1xtDfvknDI/AAAAAAAAAsE/xZo7PU5Ky0o/s72-c/ut4_shipwreck_41_thumb%5B1%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-2645147606286044663</id><published>2010-01-19T13:51:00.002+01:00</published><updated>2010-11-21T11:07:26.945+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror HD'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror 4.2'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>La première beta de Shipwreck en approche</title><content type='html'>&lt;div style="text-align: center; clear: both" class="separator"&gt;&lt;a style="margin-left: 1em; margin-right: 1em" href="http://1.bp.blogspot.com/_DZ0KFfx1abI/S1WoczX2frI/AAAAAAAAArc/LcKmVawQzSY/s1600-h/ut4_shipwreck_beta1.jpg" target="_blank" imageanchor="1"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DZ0KFfx1abI/S1WoczX2frI/AAAAAAAAArc/LcKmVawQzSY/s320/ut4_shipwreck_beta1.jpg" ps="true" /&gt;&lt;/a&gt;    &lt;br /&gt;&lt;/div&gt; C'est pour bientôt, elle sera compatible avec tous les modes du jeu. Elle sera également compatible avec les dernières évolutions du moteur graphique !  &lt;br /&gt;(plus d'info sur le forum officiel : &lt;a href="http://forums.urbanterror.net/topic/11414-bumpmapping-modifications-enthusiastic-mappers-required/" target="_blank"&gt;http://forums.urbanterror.net/topic/11414-bumpmapping-modifications-enthusiastic-mappers-required/&lt;/a&gt; )  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-2645147606286044663?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/2645147606286044663/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/01/la-premiere-beta-de-shipwreck-en.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/2645147606286044663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/2645147606286044663'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2010/01/la-premiere-beta-de-shipwreck-en.html' title='La première beta de Shipwreck en approche'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DZ0KFfx1abI/S1WoczX2frI/AAAAAAAAArc/LcKmVawQzSY/s72-c/ut4_shipwreck_beta1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-3838349341829619675</id><published>2009-11-29T18:23:00.001+01:00</published><updated>2010-06-20T14:45:55.353+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Twins on Youtube</title><content type='html'>&lt;p&gt;Une nouvelle vidéo de match sur Youtube.    &lt;br /&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:918f9636-33db-45b7-8980-ec62fa0dbf16" class="wlWriterEditableSmartContent"&gt;&lt;div id="e26f3aa8-a010-4d6b-8485-a00cc33de5b8" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=4zEkrOJZsf8" target="_new"&gt;&lt;img src="http://lh4.ggpht.com/_DZ0KFfx1abI/SxKuEjDH16I/AAAAAAAAAnk/J0bcdkj_MNU/video3f915a440e80%5B3%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('e26f3aa8-a010-4d6b-8485-a00cc33de5b8'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;395\&amp;quot; height=\&amp;quot;330\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/4zEkrOJZsf8&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/4zEkrOJZsf8&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;395\&amp;quot; height=\&amp;quot;330\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;L’auteur a déjà à son actif une bonne série de vidéos, pratique pour découvrir Urban Terror ou encore de nouvelles cartes.    &lt;br /&gt;Par ici : &lt;a href="http://www.youtube.com/user/sebsauvagenet" target="_blank"&gt;http://www.youtube.com/user/sebsauvagenet&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-3838349341829619675?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/3838349341829619675/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/11/twins-on-youtube.html#comment-form' title='4 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3838349341829619675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3838349341829619675'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/11/twins-on-youtube.html' title='Twins on Youtube'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_DZ0KFfx1abI/SxKuEjDH16I/AAAAAAAAAnk/J0bcdkj_MNU/s72-c/video3f915a440e80%5B3%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-7767010856695401193</id><published>2009-11-19T01:08:00.001+01:00</published><updated>2010-11-21T11:07:26.946+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror HD'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror 4.2'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Changement de décor !</title><content type='html'>&lt;p&gt;Comme il n’y a que les imbéciles qui ne changent pas d’avis, l’environnement de Shipwreck vient d’évoluer dans un sens un peu plus “industriel”.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/_DZ0KFfx1abI/SwSMJAcfDUI/AAAAAAAAAm0/CgXi79Ir7Os/s1600-h/iourbanterror_new_r%202009-11-19%2000-57-08-65%5B6%5D.png" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck" border="0" alt="ut4_shipwreck" src="http://lh3.ggpht.com/_DZ0KFfx1abI/SwSMKNs-GdI/AAAAAAAAAm4/Bptb_ggwP6w/iourbanterror_new_r%202009-11-19%2000-57-08-65_thumb%5B4%5D.png?imgmax=800" width="191" height="154" /&gt;&lt;/a&gt; &lt;a href="http://lh4.ggpht.com/_DZ0KFfx1abI/SwSMPBkDVyI/AAAAAAAAAnE/8yI4Ssl3uZ4/s1600-h/iourbanterror_new_r%202009-11-19%2000-58-57-35%5B7%5D.png" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck" border="0" alt="ut4_shipwreck" src="http://lh6.ggpht.com/_DZ0KFfx1abI/SwSMQDFhDUI/AAAAAAAAAnM/tzmtntRKnTA/iourbanterror_new_r%202009-11-19%2000-58-57-35_thumb%5B5%5D.png?imgmax=800" width="190" height="154" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_DZ0KFfx1abI/SwSMUshG7SI/AAAAAAAAAnU/bO8ew5WiddM/s1600-h/iourbanterror_new_r%202009-11-19%2000-59-39-46%5B7%5D.png" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck" border="0" alt="ut4_shipwreck" src="http://lh3.ggpht.com/_DZ0KFfx1abI/SwSMXyWbzoI/AAAAAAAAAnc/d_Y7PkmsdPQ/iourbanterror_new_r%202009-11-19%2000-59-39-46_thumb%5B5%5D.png?imgmax=800" width="384" height="308" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-7767010856695401193?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/7767010856695401193/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/11/changement-de-decor.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7767010856695401193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7767010856695401193'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/11/changement-de-decor.html' title='Changement de décor !'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_DZ0KFfx1abI/SwSMKNs-GdI/AAAAAAAAAm4/Bptb_ggwP6w/s72-c/iourbanterror_new_r%202009-11-19%2000-57-08-65_thumb%5B4%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-5494497318489933252</id><published>2009-11-16T23:37:00.001+01:00</published><updated>2010-06-20T14:45:55.355+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>V.Y.P.L.A. on Youtube</title><content type='html'>&lt;p&gt;Quel plaisir de trouver une petite vidéo d’un match sur V.Y.P.L.A.&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:1a356f15-ce4f-4620-b496-c830d4035acc" class="wlWriterEditableSmartContent"&gt;&lt;div id="0e7140c6-a766-4980-9de9-a94b47f9e3f9" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=c9iWCHIJ620" target="_new"&gt;&lt;img src="http://lh4.ggpht.com/_DZ0KFfx1abI/SwHUFixYuII/AAAAAAAAAlo/JGnKcYZKtYs/video1d2190f87347%5B3%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('0e7140c6-a766-4980-9de9-a94b47f9e3f9'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;374\&amp;quot; height=\&amp;quot;312\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/c9iWCHIJ620&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/c9iWCHIJ620&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;374\&amp;quot; height=\&amp;quot;312\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;Merci à son auteur :)&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-5494497318489933252?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/5494497318489933252/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/11/vypla-on-youtube.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5494497318489933252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5494497318489933252'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/11/vypla-on-youtube.html' title='V.Y.P.L.A. on Youtube'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_DZ0KFfx1abI/SwHUFixYuII/AAAAAAAAAlo/JGnKcYZKtYs/s72-c/video1d2190f87347%5B3%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-6116815516199361622</id><published>2009-10-17T16:51:00.001+02:00</published><updated>2010-11-21T11:07:26.947+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror HD'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror 4.2'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Les premières images sur le nouveau moteur</title><content type='html'>&lt;p&gt;Voici les premiers tests sur le futur moteur d’Urban Terror 4.2&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_DZ0KFfx1abI/StnZyx1FJLI/AAAAAAAAAkc/r0OUPwiTmIM/s1600-h/shot0089%5B9%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck" border="0" alt="ut4_shipwreck" src="http://lh5.ggpht.com/_DZ0KFfx1abI/StnZzczuPuI/AAAAAAAAAkg/x9Vxfm-SH7s/shot0089_thumb%5B9%5D.jpg?imgmax=800" width="174" height="140" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh6.ggpht.com/_DZ0KFfx1abI/StnZz5m9VxI/AAAAAAAAAkk/c7BQef0ZXrg/s1600-h/shot0090%5B6%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck" border="0" alt="ut4_shipwreck" src="http://lh5.ggpht.com/_DZ0KFfx1abI/StnZ0pkxtuI/AAAAAAAAAko/lR52qO8ulok/shot0090_thumb%5B4%5D.jpg?imgmax=800" width="174" height="140" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh3.ggpht.com/_DZ0KFfx1abI/StnZ1R80MNI/AAAAAAAAAks/qNoHIl6Yfxg/s1600-h/shot0091%5B5%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck" border="0" alt="ut4_shipwreck" src="http://lh4.ggpht.com/_DZ0KFfx1abI/StnZ14CjHfI/AAAAAAAAAkw/QgZnmkTUTQA/shot0091_thumb%5B3%5D.jpg?imgmax=800" width="174" height="140" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh5.ggpht.com/_DZ0KFfx1abI/StnZ2uJ1h-I/AAAAAAAAAk0/Pc6lDX1ENWQ/s1600-h/shot0092%5B5%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck" border="0" alt="ut4_shipwreck" src="http://lh5.ggpht.com/_DZ0KFfx1abI/StnZ3KEbaTI/AAAAAAAAAk4/98PECfaUcp8/shot0092_thumb%5B3%5D.jpg?imgmax=800" width="174" height="140" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_DZ0KFfx1abI/StnZ3pbhATI/AAAAAAAAAk8/6tQQTbKqw-s/s1600-h/shot0093%5B5%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ut4_shipwreck" border="0" alt="ut4_shipwreck" src="http://lh3.ggpht.com/_DZ0KFfx1abI/StnZ34kSTXI/AAAAAAAAAlA/J5NsC4Mr0bI/shot0093_thumb%5B3%5D.jpg?imgmax=800" width="174" height="140" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh4.ggpht.com/_DZ0KFfx1abI/StnZ4i5MR9I/AAAAAAAAAlE/_vUiRLsw4Ws/s1600-h/shot0094%5B5%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="shot0094" border="0" alt="shot0094" src="http://lh3.ggpht.com/_DZ0KFfx1abI/StnZ5MsJxKI/AAAAAAAAAlM/ge3YOTaLPLM/shot0094_thumb%5B3%5D.jpg?imgmax=800" width="174" height="140" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;L’eau a un rendu très propre. On peut voir également que les effets de lumières sont plus prononcés. Enfin les textures de type&amp;#160; normalmap et bumpmap fonctionnent très bien.    &lt;br /&gt;Une version beta de ut4_shipwreck est pour bientôt.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-6116815516199361622?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/6116815516199361622/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/10/les-premieres-images-sur-le-nouveau.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/6116815516199361622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/6116815516199361622'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/10/les-premieres-images-sur-le-nouveau.html' title='Les premières images sur le nouveau moteur'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_DZ0KFfx1abI/StnZzczuPuI/AAAAAAAAAkg/x9Vxfm-SH7s/s72-c/shot0089_thumb%5B9%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-5662355650299844617</id><published>2009-09-28T20:22:00.001+02:00</published><updated>2010-06-20T14:45:55.358+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Environnement de Shipwreck</title><content type='html'>&lt;p&gt;Voilà à quoi va ressembler le paysage. Le travail avance.   &lt;br /&gt;Le logiciel utilisé pour sa réalisation est Easygen. Un très bon coup de pouce sur ce logiciel est disponible ici : &lt;a href="http://easymapping.free.fr/html/tuto/easygen.php" target="_blank"&gt;http://easymapping.free.fr/html/tuto/easygen.php&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh3.ggpht.com/_DZ0KFfx1abI/SsD-7vqkvqI/AAAAAAAAAjc/IzIAns0nU8M/s1600-h/capture-easygen%5B6%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ut4_shipwreck" border="0" alt="ut4_shipwreck" src="http://lh3.ggpht.com/_DZ0KFfx1abI/SsD-8FeeteI/AAAAAAAAAjg/zj7wgcB6rP4/capture-easygen_thumb%5B4%5D.jpg?imgmax=800" width="396" height="318" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;Le but de cette map est également de tester de nouvelles fonctionnalités du moteur comme le normal mapping. Plus d’info très bientôt.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-5662355650299844617?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/5662355650299844617/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/09/environnement-de-shipwreck.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5662355650299844617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5662355650299844617'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/09/environnement-de-shipwreck.html' title='Environnement de Shipwreck'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_DZ0KFfx1abI/SsD-8FeeteI/AAAAAAAAAjg/zj7wgcB6rP4/s72-c/capture-easygen_thumb%5B4%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-8176558603947704382</id><published>2009-07-22T00:13:00.001+02:00</published><updated>2010-06-20T14:45:55.359+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Shipwreck, premières images</title><content type='html'>&lt;p&gt;Et voici les premiers rendus de la nouvelle map Shipwreck.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/_DZ0KFfx1abI/SmY9YxSyH-I/AAAAAAAAAYI/FPoeLAyGsrE/s1600-h/shot0042%5B9%5D.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ut4_shipwreck - shot02" border="0" alt="ut4_shipwreck - shot02" src="http://lh4.ggpht.com/_DZ0KFfx1abI/SmY9ZBUtO0I/AAAAAAAAAYM/hEiMT_66aWY/shot0042_thumb%5B7%5D.jpg?imgmax=800" width="309" height="247" /&gt;&lt;/a&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;&amp;#160;&lt;a href="http://lh4.ggpht.com/_DZ0KFfx1abI/SmY9Zn9bEGI/AAAAAAAAAYQ/FdAS_i3Y0cg/s1600-h/shot0041%5B5%5D.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ut4_shipwreck - shot03" border="0" alt="ut4_shipwreck - shot03" src="http://lh4.ggpht.com/_DZ0KFfx1abI/SmY9aPgJaiI/AAAAAAAAAYU/MOmUtX1zy3Q/shot0041_thumb%5B3%5D.jpg?imgmax=800" width="154" height="124" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_DZ0KFfx1abI/SmY9anyQZsI/AAAAAAAAAYY/Fto4F9GO0pQ/s1600-h/shot0043%5B7%5D.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ut4_shipwreck - shot04" border="0" alt="ut4_shipwreck - shot04" src="http://lh5.ggpht.com/_DZ0KFfx1abI/SmY9a1k7PFI/AAAAAAAAAYc/WFNBeuK76gU/shot0043_thumb%5B5%5D.jpg?imgmax=800" width="154" height="123" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;Rapide description : petite map pour un jeu très rapide.   &lt;br /&gt;&lt;em&gt;&lt;font size="1"&gt;Pas plus d’informations pour le moment…&lt;/font&gt;&lt;/em&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-8176558603947704382?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/8176558603947704382/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/07/shipwreck-premieres-images.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8176558603947704382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8176558603947704382'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/07/shipwreck-premieres-images.html' title='Shipwreck, premières images'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_DZ0KFfx1abI/SmY9ZBUtO0I/AAAAAAAAAYM/hEiMT_66aWY/s72-c/shot0042_thumb%5B7%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-2046268686619097730</id><published>2009-06-30T23:32:00.001+02:00</published><updated>2010-06-20T14:45:55.360+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Twins en version finale</title><content type='html'>&lt;p&gt;Et voilà la map Twins qui passe en version finale, avec quelques rectifications mineures…&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.merkatup.com/ut/ut4_twins.pk3"&gt;http://www.merkatup.com/ut/ut4_twins.pk3&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/_DZ0KFfx1abI/SkqEZUtFjCI/AAAAAAAAAVg/zSpOpG_u6A4/s1600-h/shot0050%5B11%5D.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="shot0050" border="0" alt="shot0050" src="http://lh4.ggpht.com/_DZ0KFfx1abI/SkqEZ5QK_7I/AAAAAAAAAVk/l_8374XU0vw/shot0050_thumb%5B9%5D.jpg?imgmax=800" width="244" height="196" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-2046268686619097730?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/2046268686619097730/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/06/twins-en-version-finale.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/2046268686619097730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/2046268686619097730'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/06/twins-en-version-finale.html' title='Twins en version finale'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_DZ0KFfx1abI/SkqEZ5QK_7I/AAAAAAAAAVk/l_8374XU0vw/s72-c/shot0050_thumb%5B9%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-7719397631415618463</id><published>2009-06-23T22:47:00.001+02:00</published><updated>2010-06-20T14:45:55.361+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='Aide'/><title type='text'>Et comment ? – Le bomb mode dans Urban Terror</title><content type='html'>&lt;p&gt;Suite à un commentaire sur le dernier post, une question sur &lt;strong&gt;l’activation du bomb mode sur une map pour Urban Terror&lt;/strong&gt; est arrivée. Alors, pour que tout le monde monde en profite voici la réponse en quelques lignes.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Il y a 2 éléments à vérifier :&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Il faut sur la map les 2 points où poser la bombe. Sous GtkRadiant il suffit de &lt;strong&gt;2 entités de type info_ut_bombsite&lt;/strong&gt;       &lt;br /&gt;&lt;em&gt;&lt;font color="#008000"&gt;classname=info_ut_bombsite&lt;/font&gt;&lt;/em&gt;&amp;#160; &lt;/li&gt;    &lt;li&gt;Dans le pack de la map, il faut s’assurer que le fichier &lt;em&gt;“script/la_map.arena”&lt;/em&gt; contient bien le type &lt;em&gt;“ut_bomb”&lt;/em&gt;&amp;#160; &lt;br /&gt;Par exemple, pour la map Twins, le fichier &lt;strong&gt;ut4_twins.arena&lt;/strong&gt; contient ceci :       &lt;br /&gt;&lt;font color="#008000" size="2"&gt;{        &lt;br /&gt;map &amp;quot;ut4_twins&amp;quot;         &lt;br /&gt;longname &amp;quot;Twins&amp;quot;         &lt;br /&gt;type &amp;quot;ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf &lt;strong&gt;ut_bomb&lt;/strong&gt;&amp;quot;         &lt;br /&gt;}&lt;/font&gt; &lt;/li&gt; &lt;/ul&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-7719397631415618463?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/7719397631415618463/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/06/et-comment-le-bomb-mode-dans-urban.html#comment-form' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7719397631415618463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7719397631415618463'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/06/et-comment-le-bomb-mode-dans-urban.html' title='Et comment ? – Le bomb mode dans Urban Terror'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-5647405679965219089</id><published>2009-05-30T15:21:00.001+02:00</published><updated>2010-06-20T14:45:55.362+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_shipwreck'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Patience…</title><content type='html'>&lt;p&gt;La version finale de Twins arrive bientôt, en attendant voici un screenshot du projet suivant.&lt;/p&gt;  &lt;p align="center"&gt;&lt;a href="http://lh5.ggpht.com/_DZ0KFfx1abI/SiEy0mylD6I/AAAAAAAAAU4/hf4Sa7ncvWU/s1600-h/shot0039%5B7%5D.jpg"&gt;&lt;img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="shot0039" border="0" alt="shot0039" src="http://lh3.ggpht.com/_DZ0KFfx1abI/SiEy1HdRWqI/AAAAAAAAAU8/CQmmGznjfqw/shot0039_thumb%5B5%5D.jpg?imgmax=800" width="304" height="244" /&gt;&lt;/a&gt;&amp;#160; &lt;em&gt;Plus d’informations au prochain épisode !&lt;/em&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-5647405679965219089?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/5647405679965219089/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/05/patience.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5647405679965219089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5647405679965219089'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/05/patience.html' title='Patience…'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_DZ0KFfx1abI/SiEy1HdRWqI/AAAAAAAAAU8/CQmmGznjfqw/s72-c/shot0039_thumb%5B5%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-8222597033528687928</id><published>2009-04-22T23:32:00.001+02:00</published><updated>2010-06-20T14:45:55.363+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Une dernière BETA avant la version finale</title><content type='html'>&lt;p&gt;Et voilà une dernière version de test qui s’approche vraiment de la version finale.    &lt;br /&gt;La principale modification est la diminution du poids à 18 Mo ! En espérant que Twins se fera une petite place sur certains serveurs.     &lt;br /&gt;L’ambiance sonore a également été retravaillée. &lt;/p&gt;  &lt;p&gt;Par ici pour le téléchargement : &lt;a href="http://www.merkatup.com/ut/ut4_twins_beta3.pk3"&gt;http://www.merkatup.com/ut/ut4_twins_beta3.pk3&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_DZ0KFfx1abI/Se-MzBYO6cI/AAAAAAAAATw/cedONrkfZd4/s1600-h/ut4_twins_beta3%5B9%5D.jpg"&gt;&amp;#160;&lt;/a&gt;&lt;a href="http://lh6.ggpht.com/_DZ0KFfx1abI/Se-MzBYO6cI/AAAAAAAAAT0/t0lc2MHMUQE/s1600-h/ut4_twins_beta3%5B14%5D.jpg"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="ut4_twins_beta3" border="0" alt="ut4_twins_beta3" src="http://lh6.ggpht.com/_DZ0KFfx1abI/Se-M0D3WtUI/AAAAAAAAAT4/gdhOTp_-jAE/ut4_twins_beta3_thumb%5B12%5D.jpg?imgmax=800" width="344" height="276" /&gt;&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-8222597033528687928?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/8222597033528687928/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/04/une-derniere-beta-avant-la-version.html#comment-form' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8222597033528687928'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8222597033528687928'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/04/une-derniere-beta-avant-la-version.html' title='Une dernière BETA avant la version finale'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_DZ0KFfx1abI/Se-M0D3WtUI/AAAAAAAAAT4/gdhOTp_-jAE/s72-c/ut4_twins_beta3_thumb%5B12%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-23702306616034822</id><published>2009-04-13T18:57:00.005+02:00</published><updated>2010-06-20T14:45:55.365+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>En attendant la suite</title><content type='html'>&lt;p&gt;Beaucoup de travail et très peu de disponibilité pour terminer la map, voilà  un peu le planning de ces derniers temps. La prochaine version pourrait bien  être la version finale, avec pour principal objectif, diminuer encore le poids  d’au moins 10 Mo.&lt;/p&gt; &lt;p&gt;Alors comme le dit le titre, voilà une petite vidéo illustrant la possibilité  de jouer avec des éléments destructibles. Cela reste peu exploité dans les  cartes existantes mais ça peut servir. Dans le cas présent, détruire un coin à snipers...&lt;br /&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-7bc2f8e96207eaa6" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v15.nonxt4.googlevideo.com/videoplayback?id%3D7bc2f8e96207eaa6%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331915931%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D771218B4D3864B8E2D99DAB23E99A8AE7E17DB3D.593F945F4EE912E58CC4A4BF51A6ADD27E3830B4%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D7bc2f8e96207eaa6%26offsetms%3D5000%26itag%3Dw160%26sigh%3DvWAsxQL24_t-sWOzEMl3fwkyX6I&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v15.nonxt4.googlevideo.com/videoplayback?id%3D7bc2f8e96207eaa6%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331915931%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D771218B4D3864B8E2D99DAB23E99A8AE7E17DB3D.593F945F4EE912E58CC4A4BF51A6ADD27E3830B4%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D7bc2f8e96207eaa6%26offsetms%3D5000%26itag%3Dw160%26sigh%3DvWAsxQL24_t-sWOzEMl3fwkyX6I&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-23702306616034822?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=7bc2f8e96207eaa6&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/23702306616034822/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/04/en-attendant-la-suite.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/23702306616034822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/23702306616034822'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/04/en-attendant-la-suite.html' title='En attendant la suite'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-4979404322481157138</id><published>2009-03-21T20:08:00.001+01:00</published><updated>2010-06-20T14:45:55.366+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Twins, le retour de la BETA</title><content type='html'>&lt;p&gt;Et voilà la nouvelle version de la map !    &lt;br /&gt;&lt;a title="http://www.merkatup.com/ut/ut4_twins_beta2.pk3" href="http://www.merkatup.com/ut/ut4_twins_beta2.pk3"&gt;http://www.merkatup.com/ut/ut4_twins_beta2.pk3&lt;/a&gt;     &lt;br /&gt;La liste des modifications est dans le message précédent. Voici quelques petites précisions :&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Nouvelle taille de 35,2 Mo, sans perdre de qualité au niveau graphique. &lt;/li&gt;    &lt;li&gt;Les sons perturbants (cris par exemple) sont supprimés ! &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Quelques petits bugs ont également été corrigés. Ainsi que d’autres petites subtilités.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/_DZ0KFfx1abI/ScU6h5h3PgI/AAAAAAAAAMA/dyw1g-fKxj4/s1600-h/shot0028%5B24%5D.jpg"&gt;&lt;img title="" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="196" alt="" src="http://lh6.ggpht.com/_DZ0KFfx1abI/ScU6iTdz0QI/AAAAAAAAAME/B04zRNMBJFY/shot0028_thumb%5B22%5D.jpg?imgmax=800" width="244" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_DZ0KFfx1abI/ScU6jIpw_BI/AAAAAAAAAMI/BMfToZWrlqc/s1600-h/shot0029%5B5%5D.jpg"&gt;&lt;img title="" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="100" alt="" src="http://lh6.ggpht.com/_DZ0KFfx1abI/ScU6jkgOygI/AAAAAAAAAMM/j6Z5NzHrCrE/shot0029_thumb%5B3%5D.jpg?imgmax=800" width="124" border="0" /&gt;&lt;/a&gt; &lt;a href="http://lh4.ggpht.com/_DZ0KFfx1abI/ScU6kJ5OB3I/AAAAAAAAAMQ/-pTzdDrE0cM/s1600-h/shot0030%5B4%5D.jpg"&gt;&lt;img title="" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="100" alt="" src="http://lh5.ggpht.com/_DZ0KFfx1abI/ScU6kpjxvzI/AAAAAAAAAMU/SkSi2fIVNaM/shot0030_thumb%5B2%5D.jpg?imgmax=800" width="124" border="0" /&gt;&lt;/a&gt; &lt;a href="http://lh5.ggpht.com/_DZ0KFfx1abI/ScU6lGqXidI/AAAAAAAAAMY/LoauLeJYrzI/s1600-h/shot0031%5B4%5D.jpg"&gt;&lt;img title="" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="100" alt="" src="http://lh3.ggpht.com/_DZ0KFfx1abI/ScU6ljIvwYI/AAAAAAAAAMc/EXqoOYQTyU8/shot0031_thumb%5B2%5D.jpg?imgmax=800" width="124" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-4979404322481157138?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/4979404322481157138/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/03/twins-le-retour-de-la-beta.html#comment-form' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/4979404322481157138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/4979404322481157138'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/03/twins-le-retour-de-la-beta.html' title='Twins, le retour de la BETA'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_DZ0KFfx1abI/ScU6iTdz0QI/AAAAAAAAAME/B04zRNMBJFY/s72-c/shot0028_thumb%5B22%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-4327417700013732673</id><published>2009-02-22T16:56:00.001+01:00</published><updated>2010-06-20T14:45:55.368+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Les corrections prévues pour la BETA v2</title><content type='html'>&lt;p&gt;Et voici une première liste de problèmes trouvés sur la version beta1 de Twins :&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Poids important : 46 Mo, trop lourd pour une map, essayons de réduire ça ! &lt;/li&gt;    &lt;li&gt;Trop de polygones affichés = faible nombre de FPS… Donc, nombre de polygones à réduire ! &lt;/li&gt;    &lt;li&gt;Un joueur peut rester bloqué entre les poutres et le décor, pas bien ! &lt;/li&gt;    &lt;li&gt;L’ambiance sonore est à revoir… &lt;/li&gt;    &lt;li&gt;La minimap doit être générée &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Voilà pour le début, bon, comme toujours le temps manque mais essayons de bien faire les choses. Pour commencer voilà déjà un bon début avec le problème des polygones illustré ci-dessous.&lt;/p&gt;  &lt;p align="center"&gt;&lt;em&gt;&lt;strong&gt;&lt;a href="http://lh4.ggpht.com/_DZ0KFfx1abI/SaF2KvR4TlI/AAAAAAAAAL4/p4JGplgkh8Q/s1600-h/shot0019%5B35%5D.jpg"&gt;&lt;img title="shot0019" style="border-right: 0px; border-top: 0px; display: block; float: none; margin-left: auto; border-left: 0px; margin-right: auto; border-bottom: 0px" height="196" alt="shot0019" src="http://lh6.ggpht.com/_DZ0KFfx1abI/SaF2LEjg7nI/AAAAAAAAAL8/34TS8_GD0-4/shot0019_thumb%5B25%5D.jpg?imgmax=800" width="244" border="0" /&gt;&lt;/a&gt; Avant&lt;/strong&gt;&amp;#160; (dans version beta1)&lt;/em&gt;&lt;/p&gt;  &lt;p align="center"&gt;&lt;a href="http://lh4.ggpht.com/_DZ0KFfx1abI/SaF1uTVljpI/AAAAAAAAALw/b7YRO74VxQg/s1600-h/shot0024%5B9%5D.jpg"&gt;&lt;img title="shot0024" style="border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px" height="196" alt="shot0024" src="http://lh5.ggpht.com/_DZ0KFfx1abI/SaF1u-qIqZI/AAAAAAAAAL0/kySgp-y7_8c/shot0024_thumb%5B7%5D.jpg?imgmax=800" width="244" border="0" /&gt;&lt;/a&gt;&lt;em&gt;&lt;strong&gt;Après&lt;/strong&gt;&amp;#160; (pour la version beta2)&lt;/em&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-4327417700013732673?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/4327417700013732673/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/02/les-corrections-prevues-pour-la-beta-v2.html#comment-form' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/4327417700013732673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/4327417700013732673'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/02/les-corrections-prevues-pour-la-beta-v2.html' title='Les corrections prévues pour la BETA v2'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_DZ0KFfx1abI/SaF2LEjg7nI/AAAAAAAAAL8/34TS8_GD0-4/s72-c/shot0019_thumb%5B25%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-7151962933416871983</id><published>2009-01-20T20:12:00.006+01:00</published><updated>2010-06-20T14:45:55.370+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>La beta fait sa vie, tout doucement...</title><content type='html'>La liste des améliorations est en cours de construction...&lt;br /&gt;En attendant, voilà un petit exemple de passage pour la map.&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-a7733fa2f4df1ef7" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v22.nonxt8.googlevideo.com/videoplayback?id%3Da7733fa2f4df1ef7%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331915931%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D845EB8C8FBD75590F8A3A0D1240C37FAC08B7B13.3FB45FF6403C545D548056EB161DA56DD07C627E%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Da7733fa2f4df1ef7%26offsetms%3D5000%26itag%3Dw160%26sigh%3DKgjUO_Da9sRmoBFBnH1-wMz-23s&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v22.nonxt8.googlevideo.com/videoplayback?id%3Da7733fa2f4df1ef7%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331915931%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D845EB8C8FBD75590F8A3A0D1240C37FAC08B7B13.3FB45FF6403C545D548056EB161DA56DD07C627E%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Da7733fa2f4df1ef7%26offsetms%3D5000%26itag%3Dw160%26sigh%3DKgjUO_Da9sRmoBFBnH1-wMz-23s&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-7151962933416871983?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=a7733fa2f4df1ef7&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/7151962933416871983/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/01/la-beta-fait-sa-vie-tout-doucement.html#comment-form' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7151962933416871983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7151962933416871983'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/01/la-beta-fait-sa-vie-tout-doucement.html' title='La beta fait sa vie, tout doucement...'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-6628184989018429001</id><published>2009-01-09T20:16:00.004+01:00</published><updated>2010-06-20T14:45:55.372+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Twins, la beta est là !</title><content type='html'>&lt;p&gt;Une bonne année à tous pour commencer :) c'est vrai que j'ai oublié ce petit détail lors de mon dernier message...&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-8b8a3667e25a6555" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v8.nonxt2.googlevideo.com/videoplayback?id%3D8b8a3667e25a6555%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331915931%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D38B039AB8DF87B6E48B2C929A913D332E711CABB.5028A41C64AFE2DBE84AA21377900D3DA23ABD54%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D8b8a3667e25a6555%26offsetms%3D5000%26itag%3Dw160%26sigh%3D6BmdvGaisVlw9FlnOl0_lxo7PPQ&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v8.nonxt2.googlevideo.com/videoplayback?id%3D8b8a3667e25a6555%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331915931%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D38B039AB8DF87B6E48B2C929A913D332E711CABB.5028A41C64AFE2DBE84AA21377900D3DA23ABD54%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D8b8a3667e25a6555%26offsetms%3D5000%26itag%3Dw160%26sigh%3D6BmdvGaisVlw9FlnOl0_lxo7PPQ&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;...et pour télécharger la version beta de la map twins suivez le guide : &lt;a href="http://madein.crazyfrogs.org/downloads/ut4_twins_beta1.pk3"&gt;http://madein.crazyfrogs.org/downloads/ut4_twins_beta1.pk3&lt;/a&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-6628184989018429001?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=8b8a3667e25a6555&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/6628184989018429001/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/01/twins-la-beta-est-l.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/6628184989018429001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/6628184989018429001'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/01/twins-la-beta-est-l.html' title='Twins, la beta est là !'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-6206428926332622665</id><published>2009-01-05T00:08:00.003+01:00</published><updated>2010-06-20T14:45:55.373+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Twins, la beta arrive !</title><content type='html'>&lt;img id="BLOGGER_PHOTO_ID_5287580477028322626" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_DZ0KFfx1abI/SWFCbdaQTUI/AAAAAAAAALY/10Jm6IrSSnI/s400/ut4_twins_beta1.jpg" border="0" /&gt; &lt;div align="center"&gt;Dans quelques jours, une première version beta sera disponible&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-6206428926332622665?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/6206428926332622665/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/01/twins-la-beta-arrive.html#comment-form' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/6206428926332622665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/6206428926332622665'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2009/01/twins-la-beta-arrive.html' title='Twins, la beta arrive !'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DZ0KFfx1abI/SWFCbdaQTUI/AAAAAAAAALY/10Jm6IrSSnI/s72-c/ut4_twins_beta1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-8219577527918210490</id><published>2008-12-16T23:50:00.005+01:00</published><updated>2010-06-20T14:45:55.375+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>L'habillage des pièces est en cours...</title><content type='html'>Le travail &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;ava&lt;/span&gt;nce doucement, mais sûrement !&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5280525045681479618" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_DZ0KFfx1abI/SUgxjTdl38I/AAAAAAAAAKk/YkyTorfRyo4/s400/shot0011.jpg" border="0" /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_DZ0KFfx1abI/SUgxaRNU69I/AAAAAAAAAKc/1qQ8mm856T4/s1600-h/shot0010.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5280524890457566162" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_DZ0KFfx1abI/SUgxaRNU69I/AAAAAAAAAKc/1qQ8mm856T4/s400/shot0010.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-8219577527918210490?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/8219577527918210490/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/12/lhabillage-des-pices-est-en-cours.html#comment-form' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8219577527918210490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8219577527918210490'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/12/lhabillage-des-pices-est-en-cours.html' title='L&apos;habillage des pièces est en cours...'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DZ0KFfx1abI/SUgxjTdl38I/AAAAAAAAAKk/YkyTorfRyo4/s72-c/shot0011.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-3586930045442414642</id><published>2008-11-16T19:58:00.004+01:00</published><updated>2010-06-20T14:45:55.376+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>La première vidéo de Twins !</title><content type='html'>&lt;div align="center"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-de2073c74f22b69f" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v2.nonxt4.googlevideo.com/videoplayback?id%3Dde2073c74f22b69f%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331915931%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DB4DC2DF861A2A75088997519A46445CA749C658.21A73A510B17A1A8FA51D98E30FC26036335F07%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dde2073c74f22b69f%26offsetms%3D5000%26itag%3Dw160%26sigh%3DkCXajykw0WXC20WuStiGf4-Lx7Y&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v2.nonxt4.googlevideo.com/videoplayback?id%3Dde2073c74f22b69f%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331915931%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DB4DC2DF861A2A75088997519A46445CA749C658.21A73A510B17A1A8FA51D98E30FC26036335F07%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dde2073c74f22b69f%26offsetms%3D5000%26itag%3Dw160%26sigh%3DkCXajykw0WXC20WuStiGf4-Lx7Y&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;Voici une toute première vidéo où l'on peut voir des bots (joueurs gérés par l'ordinateur) se massacrer. Attention ces bots sont vraiment stupides !&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-3586930045442414642?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=de2073c74f22b69f&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/3586930045442414642/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/11/la-premire-vido-de-twins.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3586930045442414642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3586930045442414642'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/11/la-premire-vido-de-twins.html' title='La première vidéo de Twins !'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-4133823783910596426</id><published>2008-11-09T19:05:00.007+01:00</published><updated>2010-06-20T14:45:55.377+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Atmosphère, atmosphère...</title><content type='html'>&lt;img id="BLOGGER_PHOTO_ID_5266722339684638434" style="float: left; margin: 0px 10px 10px 0px; width: 200px; cursor: hand; height: 160px" alt="" src="http://2.bp.blogspot.com/_DZ0KFfx1abI/SRcoEEuEXuI/AAAAAAAAAKU/-HSGv0j9eEQ/s200/shot0011.jpg" border="0" /&gt;Et voilà l'hiver qui approche, la neige et la brume...   &lt;div&gt;Autrement dit, mise en place de l'ambiance graphique. Il reste encore beaucoup de travail sur la modélisation, mais les emplacements des batîments et des différents passages sont définis !&lt;/div&gt;  &lt;div&gt;Il va faire froid sur cette map ;)   &lt;br /&gt;    &lt;br /&gt;&lt;/div&gt;  &lt;div&gt;&lt;/div&gt;  &lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5266721290472501938" style="display: block; margin: 0px auto 10px; width: 400px; cursor: hand; height: 320px; text-align: center" alt="" src="http://3.bp.blogspot.com/_DZ0KFfx1abI/SRcnHAGZsrI/AAAAAAAAAJ0/qAoZxdA8f5Y/s400/shot0008.jpg" border="0" /&gt;&lt;img id="BLOGGER_PHOTO_ID_5266721587778651474" style="display: block; margin: 0px auto 10px; width: 400px; cursor: hand; height: 320px; text-align: center" alt="" src="http://4.bp.blogspot.com/_DZ0KFfx1abI/SRcnYTpthVI/AAAAAAAAAJ8/0lIg66ebOH8/s400/shot0009.jpg" border="0" /&gt;&lt;img id="BLOGGER_PHOTO_ID_5266721826001739826" style="display: block; margin: 0px auto 10px; width: 400px; cursor: hand; height: 320px; text-align: center" alt="" src="http://3.bp.blogspot.com/_DZ0KFfx1abI/SRcnmLGhYDI/AAAAAAAAAKE/K2VxQe1RKB8/s400/shot0010.jpg" border="0" /&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-4133823783910596426?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/4133823783910596426/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/11/atmosphre-atmosphre.html#comment-form' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/4133823783910596426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/4133823783910596426'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/11/atmosphre-atmosphre.html' title='Atmosphère, atmosphère...'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DZ0KFfx1abI/SRcoEEuEXuI/AAAAAAAAAKU/-HSGv0j9eEQ/s72-c/shot0011.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-5399507610695740665</id><published>2008-10-25T01:56:00.012+02:00</published><updated>2010-06-20T14:45:55.379+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Work in progress...</title><content type='html'>&lt;div align="center"&gt;Voici les nouvelles du front en 3 écrans !&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5260874387723815986" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_DZ0KFfx1abI/SQJhYeA6jDI/AAAAAAAAAJc/tw-UmEkJXuU/s400/shot0006.jpg" border="0" /&gt; &lt;/div&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5260874576460025282" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_DZ0KFfx1abI/SQJhjdHIjcI/AAAAAAAAAJk/RICDdanOt68/s400/shot0007.jpg" border="0" /&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5260874890941988386" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_DZ0KFfx1abI/SQJh1wpefiI/AAAAAAAAAJs/ksZAZc4W0a8/s400/shot0008.jpg" border="0" /&gt;&lt;br /&gt;Il reste encore pas mal de boulot, mais tout ça avance doucement...&lt;br /&gt;De leur côté, les développeurs d'Urban Terror continuent leurs évolutions sur le moteur graphique. Une option bumpmapping est en test, les premiers résultats sont assez prometeurs, voyez par vous même : &lt;a href="http://forums.urbanterror.net/index.php/topic,12609.210.html" target="_blank"&gt;http://forums.urbanterror.net/index.php/topic,12609.210.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-5399507610695740665?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/5399507610695740665/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/10/work-in-progress.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5399507610695740665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5399507610695740665'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/10/work-in-progress.html' title='Work in progress...'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DZ0KFfx1abI/SQJhYeA6jDI/AAAAAAAAAJc/tw-UmEkJXuU/s72-c/shot0006.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-4097557524481218165</id><published>2008-09-30T00:58:00.003+02:00</published><updated>2010-06-20T14:46:19.700+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Un premier batîment</title><content type='html'>&lt;div align="center"&gt;&lt;a href="http://4.bp.blogspot.com/_DZ0KFfx1abI/SOFe6keas2I/AAAAAAAAAHQ/zLXjrsI1jyY/s1600-h/shot0006.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5251583000807388002" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_DZ0KFfx1abI/SOFe6keas2I/AAAAAAAAAHQ/zLXjrsI1jyY/s400/shot0006.jpg" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;La suite pour bientôt...&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-4097557524481218165?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/4097557524481218165/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/09/un-premier-batment.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/4097557524481218165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/4097557524481218165'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/09/un-premier-batment.html' title='Un premier batîment'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DZ0KFfx1abI/SOFe6keas2I/AAAAAAAAAHQ/zLXjrsI1jyY/s72-c/shot0006.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-434802237708226612</id><published>2008-08-21T01:06:00.011+02:00</published><updated>2010-06-20T14:46:19.701+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Le premier objet !</title><content type='html'>&lt;div align="center"&gt;&lt;img id="BLOGGER_PHOTO_ID_5236743365040926786" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 87px; CURSOR: hand; HEIGHT: 87px" height="143" alt="" src="http://4.bp.blogspot.com/_DZ0KFfx1abI/SKymWFUl8EI/AAAAAAAAAHA/r9RCdSji2NA/s200/shot0005.jpg" width="155" border="0" /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;div align="left"&gt;Une règle fixée pour la réalisation de la map : &lt;strong&gt;un minimum, voir aucun objet .MD3&lt;/strong&gt; (fichiers 3D importés). D'une part, ils demandent 2 fois plus de travail pour une bonne intégration. D'autre part, en prenant du "déjà existant" on arrive vite à du "déjà vu".&lt;br /&gt;Alors après un rapide coup de modelage et un peu de travail sur les textures, voici un premier container :)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5236743735339590098" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_DZ0KFfx1abI/SKymroyrIdI/AAAAAAAAAHI/LyZEg5dFMI0/s400/shot0004.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;span style="color:#333333;"&gt;&lt;em&gt;Avec de la lumière et des ombres, on arrive à un résultat correct !&lt;/em&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Attention :&lt;/span&gt;&lt;/strong&gt; pour arriver à ce résultat, il faut des textures de bonne qualité&lt;br /&gt;(512 px voir 1024 px de côté)&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-434802237708226612?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/434802237708226612/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/08/le-premier-objet.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/434802237708226612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/434802237708226612'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/08/le-premier-objet.html' title='Le premier objet !'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DZ0KFfx1abI/SKymWFUl8EI/AAAAAAAAAHA/r9RCdSji2NA/s72-c/shot0005.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-4972665668687465526</id><published>2008-08-11T23:42:00.005+02:00</published><updated>2010-06-20T14:46:19.702+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Les débuts sur GTKRadiant</title><content type='html'>Voilà une image qui ne sert pas à grand chose à part à faire un peu peur :) C'est pour ça qu'elle est si petite...&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5233380757085665298" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_DZ0KFfx1abI/SKC0Eih0uBI/AAAAAAAAAFw/UlXWWer9cJw/s200/shot0003.jpg" border="0" /&gt;&lt;br /&gt;Il faut bien un début à tout, et là il faut mettre en place un environnement temporaire pour débuter : obligatoire pour toute compilation. Ensuite on pose quelques blocs pour délimiter les bâtiments et connaître la bonne échelle. Au plus tôt la taille des objets est définie, au plus le travail sera facile par la suite. Modifier la taille est toujours possible, mais avec une forme primitive, on a toujours moins de mal qu'avec un objet comme un immeuble avec plusieurs pièces à ajuster.&lt;br /&gt;&lt;br /&gt;Pour la texture quelque chose de classique et sans prétention :) le quadrillage est pratique en cas de compilation sans lumière : il va permettre de voir les reliefs plus facilement !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-4972665668687465526?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/4972665668687465526/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/08/les-dbuts-sur-gtkradiant.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/4972665668687465526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/4972665668687465526'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/08/les-dbuts-sur-gtkradiant.html' title='Les débuts sur GTKRadiant'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DZ0KFfx1abI/SKC0Eih0uBI/AAAAAAAAAFw/UlXWWer9cJw/s72-c/shot0003.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-1791340805985405192</id><published>2008-08-09T17:07:00.004+02:00</published><updated>2010-06-20T14:46:19.703+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Twins, premier plan 3D</title><content type='html'>&lt;div align="center"&gt;&lt;strong&gt;Et voici un petit aperçu du plan de Twins&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5232536574914979250" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_DZ0KFfx1abI/SJ20Sq4L5bI/AAAAAAAAAFg/7rcmpTg0wh4/s400/3D+twins.jpg" border="0" /&gt;Attention ceci n'est pas le plan définitif, cette image permet juste de situer les principaux éléments.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Première observation :&lt;/strong&gt; une parfaite symétrie ! C'est important car cela va être avant tout une map CTF (Capture The Flag). Elle sera également compatible avec les autres modes bien entendu ! &lt;/div&gt;&lt;div&gt;Pour avoir une idée de l'échelle, les petits cubes bleus et rouges représentent mes petits guerriers ! Ne sont-il pas mignons :) &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-1791340805985405192?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/1791340805985405192/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/08/twins-premier-plan-3d.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/1791340805985405192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/1791340805985405192'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/08/twins-premier-plan-3d.html' title='Twins, premier plan 3D'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DZ0KFfx1abI/SJ20Sq4L5bI/AAAAAAAAAFg/7rcmpTg0wh4/s72-c/3D+twins.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-5888832215123113349</id><published>2008-08-06T02:07:00.006+02:00</published><updated>2010-06-20T14:46:19.704+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ut4_twins'/><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><title type='text'>Et on recommence avec Twins !</title><content type='html'>&lt;a href="http://bp3.blogger.com/_DZ0KFfx1abI/SJjrmgsPLcI/AAAAAAAAAFY/qPSmAcnlQGY/s1600-h/urban-terror.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5231190014033866178" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_DZ0KFfx1abI/SJjrmgsPLcI/AAAAAAAAAFY/qPSmAcnlQGY/s320/urban-terror.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Nouveau projet :&lt;/strong&gt; une seconde map pour Urban Terror, et oui encore ! Mais cette fois je vais essayer de donner des news et des astuces pour chaque phase ! Alors en premier lieu, le nom : &lt;strong&gt;ut4_twins&lt;/strong&gt;. Voilà, c'est tout pour aujourd'hui mais ça donne déjà un petit indice sur la suite. Prochaine étape : une rapide ébauche 2D de la carte.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-5888832215123113349?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/5888832215123113349/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/08/et-on-recommence.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5888832215123113349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5888832215123113349'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/08/et-on-recommence.html' title='Et on recommence avec Twins !'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_DZ0KFfx1abI/SJjrmgsPLcI/AAAAAAAAAFY/qPSmAcnlQGY/s72-c/urban-terror.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-1765560246119289451</id><published>2008-07-12T00:36:00.006+02:00</published><updated>2010-06-20T14:46:19.705+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='True Combat: Elite'/><title type='text'>Les annulations s'enchaînent</title><content type='html'>&lt;a href="http://bp1.blogger.com/_DZ0KFfx1abI/SHfjsfNL3MI/AAAAAAAAAFQ/ICwF-Of1E7I/s1600-h/true_combat-end.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221892646389931202" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_DZ0KFfx1abI/SHfjsfNL3MI/AAAAAAAAAFQ/ICwF-Of1E7I/s320/true_combat-end.jpg" border="0" /&gt;&lt;/a&gt;Après l'annulation de la &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;map&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Enemy&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Territory&lt;/span&gt;, voilà le tour de la &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;map&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;True&lt;/span&gt; Combat:&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Elite&lt;/span&gt;. Pour une raison simple : la communauté est tout simplement inexistante... Et le peu de joueurs ne cherchent et refusent même tout contact. (insultes durant une partie, etc. bref une expérience intéressante...) De plus aucun retour sur le fait qu'une nouvelle &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;map&lt;/span&gt; est en développement. Dans le cas &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;d'Urban&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Terror&lt;/span&gt;, un clan officiel avait demandé une version &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;beta&lt;/span&gt; et de nombreux commentaires étaient revenus...&lt;br /&gt;&lt;div&gt;Personne ne cherche la gloire ici mais le but étant quand même de donner au final &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;quelque chose&lt;/span&gt; qui fait plaisir et réalisé le mieux que possible.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Donc exit la &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;map&lt;/span&gt; pour ce jeu. En attendant une prochaine aventure...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-1765560246119289451?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/1765560246119289451/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/07/les-annulations-senchanent.html#comment-form' title='4 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/1765560246119289451'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/1765560246119289451'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/07/les-annulations-senchanent.html' title='Les annulations s&apos;enchaînent'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_DZ0KFfx1abI/SHfjsfNL3MI/AAAAAAAAAFQ/ICwF-Of1E7I/s72-c/true_combat-end.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-5173553308106523199</id><published>2008-06-23T23:45:00.003+02:00</published><updated>2010-06-20T14:46:19.706+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='Wolfenstein: Enemy Territory'/><title type='text'>Map Enemy Territory annulée !</title><content type='html'>&lt;a href="http://bp3.blogger.com/_DZ0KFfx1abI/SGAZw2o-1uI/AAAAAAAAAFI/2oFkpLcyAbg/s1600-h/ET-end.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5215196695586854626" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_DZ0KFfx1abI/SGAZw2o-1uI/AAAAAAAAAFI/2oFkpLcyAbg/s320/ET-end.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Faute de temps, et peut-être de patience, la version Enemy Territory de la map V.Y.P.L.A. est annulée. En effet, je n'ai malheureusement pas assez de temps !&lt;/div&gt;&lt;div&gt;Seul le portage sur True Combat Elite est toujours d'actualité et je pense que ce sera mon dernier projet sur ce moteur graphique. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-5173553308106523199?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/5173553308106523199/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/06/map-enemy-territory-annule.html#comment-form' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5173553308106523199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5173553308106523199'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/06/map-enemy-territory-annule.html' title='Map Enemy Territory annulée !'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_DZ0KFfx1abI/SGAZw2o-1uI/AAAAAAAAAFI/2oFkpLcyAbg/s72-c/ET-end.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-7377699743802985935</id><published>2008-06-08T23:29:00.003+02:00</published><updated>2010-06-20T14:46:19.707+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='True Combat: Elite'/><title type='text'>Le travail avance...</title><content type='html'>&lt;div align="center"&gt;&lt;img id="BLOGGER_PHOTO_ID_5209626056309865234" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_DZ0KFfx1abI/SExPS-L3-xI/AAAAAAAAAFA/hXx6Ki30wOA/s400/TCE01.jpg" border="0" /&gt;&lt;em&gt;Juste une petite image...&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-7377699743802985935?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/7377699743802985935/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/06/le-travail-avance_08.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7377699743802985935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7377699743802985935'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/06/le-travail-avance_08.html' title='Le travail avance...'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_DZ0KFfx1abI/SExPS-L3-xI/AAAAAAAAAFA/hXx6Ki30wOA/s72-c/TCE01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-1457009265139962129</id><published>2008-05-28T00:32:00.005+02:00</published><updated>2010-06-20T14:46:19.709+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='True Combat: Elite'/><title type='text'>Les premiers pas de V.Y.P.L.A. sur True Combat: Elite</title><content type='html'>Et voilà ce que cela donne après une (très) rapide compilation. Les objets comme les arbres, voitures ou autres sont à revoir c'est certain, l'éclairage est encore très loin d'être valable, bon en gros les décors font kermesse de fin d'année, mais la map se lance !&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-5e4c2fa3d6d746ab" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v15.nonxt1.googlevideo.com/videoplayback?id%3D5e4c2fa3d6d746ab%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331915931%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D13860D8B67202C73E91972D8E33E1CBCC7AE5529.852F1BC7F042196F628ABE885D8B4B4302C429A%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D5e4c2fa3d6d746ab%26offsetms%3D5000%26itag%3Dw160%26sigh%3DxvLCnJhOGJJkG4-q-HUlwQScx8Q&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v15.nonxt1.googlevideo.com/videoplayback?id%3D5e4c2fa3d6d746ab%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331915931%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D13860D8B67202C73E91972D8E33E1CBCC7AE5529.852F1BC7F042196F628ABE885D8B4B4302C429A%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D5e4c2fa3d6d746ab%26offsetms%3D5000%26itag%3Dw160%26sigh%3DxvLCnJhOGJJkG4-q-HUlwQScx8Q&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Un détail amusant : le perso est bien plus grand que sur Urban Terror, les portes sont trop petites !&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-1457009265139962129?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=5e4c2fa3d6d746ab&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/1457009265139962129/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/05/les-premiers-pas-de-vypla-sur-true.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/1457009265139962129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/1457009265139962129'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/05/les-premiers-pas-de-vypla-sur-true.html' title='Les premiers pas de V.Y.P.L.A. sur True Combat: Elite'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-8687629464312100664</id><published>2008-05-27T20:22:00.004+02:00</published><updated>2010-06-20T14:46:19.710+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='True Combat: Elite'/><title type='text'>Wrong version number</title><content type='html'>Pour éviter les erreurs du type &lt;span style="font-family:courier new;color:#990000;"&gt;&lt;strong&gt;"CM_LoadMap: maps/vypla.bsp has wrong version number (46 should be 47)"&lt;/strong&gt;&lt;/span&gt; pensez à supprimer votre répertoire "maps/" dans le pk3 correspondant à la racine du jeux. Car vous aurez beau le lancer avec Q3map2 Toolz et avec les bons paramètres, il prendra toujours par défaut la map contenue dans le pk3. Et dans mon cas donc une map compilée pour Urban Terror... PAS BON !&lt;br /&gt;&lt;br /&gt;Donc, conseil de développement : on supprime le répertoire "/maps" du pk3&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-8687629464312100664?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/8687629464312100664/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/05/wrong-version-number.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8687629464312100664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8687629464312100664'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/05/wrong-version-number.html' title='Wrong version number'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-971709765102342527</id><published>2008-05-27T19:55:00.004+02:00</published><updated>2010-06-20T14:46:19.711+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='True Combat: Elite'/><title type='text'>True Combat: Elite, le commencement</title><content type='html'>Comme il n'y a que les imbéciles qui ne changent pas d'avis, me voilà plutôt recentré sur une map True Combat: Elite, que l'on va appeler TCE immédiatement, parce que oui, ici, on adore les acronymes !&lt;br /&gt;Pour un peu plus d'info sur le jeu, voilà un lien vers la communauté francophone : &lt;a href="http://truecombatelite.free.fr/wordpress/" target="_blank"&gt;http://truecombatelite.free.fr/wordpress/&lt;/a&gt; . Le site officiel (&lt;a href="http://www.tcelite.net/" target="_blank"&gt;http://www.tcelite.net/&lt;/a&gt;) à l'air d'avoir quelques soucis...&lt;br /&gt;Mais pas d'affolement, car TCE est un mod de Enemy territory, donc les règles sur le mapping restent les mêmes, par exemple les tailles pour les textures, même galère !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-971709765102342527?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/971709765102342527/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/05/true-combat-elite-le-commencement.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/971709765102342527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/971709765102342527'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/05/true-combat-elite-le-commencement.html' title='True Combat: Elite, le commencement'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-6330939734948825213</id><published>2008-04-14T23:32:00.012+02:00</published><updated>2010-06-20T14:46:19.712+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='True Combat: Elite'/><category scheme='http://www.blogger.com/atom/ns#' term='Wolfenstein: Enemy Territory'/><title type='text'>Textures pour E.T.</title><content type='html'>Pour la petite info, la règle pour les textures sous Enemy Territory (ET à partir de maintenant) est : &lt;strong&gt;hauteur et longueur sont des multiples de 8 !&lt;/strong&gt;&lt;br /&gt;Les tailles les plus courantes sont :&lt;br /&gt;64 px&lt;br /&gt;128 px&lt;br /&gt;256 px&lt;br /&gt;512px&lt;br /&gt;1024 px (gros mais donne un aspect bien propre)&lt;br /&gt;Vous pouvez faire plus petit (pour des textures unies par exemple, mais en dessous de 32 px on a parfois quelques bugs)&lt;br /&gt;&lt;br /&gt;Et tout ça vous donnera une chouette map... Enfin, vous aurez déjà vos textures...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5189219522867338066" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_DZ0KFfx1abI/SAPPqZIHm1I/AAAAAAAAAEs/TvmSeKs5Mx0/s200/ET-texture-ok.jpg" border="0" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-6330939734948825213?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/6330939734948825213/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/04/textures-pour-et.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/6330939734948825213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/6330939734948825213'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/04/textures-pour-et.html' title='Textures pour E.T.'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_DZ0KFfx1abI/SAPPqZIHm1I/AAAAAAAAAEs/TvmSeKs5Mx0/s72-c/ET-texture-ok.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-1529158272381626529</id><published>2008-02-27T01:39:00.008+01:00</published><updated>2010-06-20T14:46:19.713+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='Wolfenstein: Enemy Territory'/><title type='text'>Le gagnant est...</title><content type='html'>...Wolfenstein: Enemy Territory ! On applaudit le grand gagnant ! Après pas mal de tests, j'ai trouvé l'approche du jeu plus sympa.&lt;br /&gt;&lt;br /&gt;Et pour rentrer direct dans le sujet, j'ai essayé de compiler très vite fait une version de la map pour E.T. ... Et là... c'est le (demi) drame !&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5171453907201263122" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_DZ0KFfx1abI/R8Sx7dcJhhI/AAAAAAAAAEk/yTNA32LheJo/s320/ET-firstry.jpg" border="0" /&gt;&lt;br /&gt;Bon il manque quelques textures, les objets se sont envolés, mais c'est plutôt un bon début : les polygones sont là !&lt;br /&gt;Petit bonus : l'eau et les échelles sont déjà en place !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-1529158272381626529?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/1529158272381626529/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/02/le-gagnant-est.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/1529158272381626529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/1529158272381626529'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/02/le-gagnant-est.html' title='Le gagnant est...'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_DZ0KFfx1abI/R8Sx7dcJhhI/AAAAAAAAAEk/yTNA32LheJo/s72-c/ET-firstry.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-2643589139447931704</id><published>2008-02-11T22:29:00.000+01:00</published><updated>2010-06-20T14:46:19.714+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><title type='text'>Adaptation de la map V.Y.P.L.A.</title><content type='html'>En cette belle soirée du 11 février, et après m'être battu avec Free pour avoir enfin une connexion internet... Me voilà de nouveau sur mon clavier !&lt;br /&gt;Cela m'a donné pas mal de temps pour penser à un nouveau projet. N'ayant pas beaucoup de temps en dehors du boulot, j'ai prévu un projet un peu moins lourd qu'une nouvelle map Urban Terror. En jouant avec GTK Radiant, l'éditeur de map (je sais, on joue comme on peut), j'ai vu que de nombreux jeux étaient compatibles, j'ai donc regardé tout ça et j'en suis arrivé à 2 choix possibles : &lt;div&gt;&lt;a href="http://bp0.blogger.com/_DZ0KFfx1abI/R7DCldcJhfI/AAAAAAAAAEU/kZHTTAAHKbg/s1600-h/enemy_territory.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5165842721407600114" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_DZ0KFfx1abI/R7DCldcJhfI/AAAAAAAAAEU/kZHTTAAHKbg/s200/enemy_territory.JPG" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Wolfenstein: Enemy Territory&lt;/div&gt;&lt;div&gt;Du gratuit : &lt;a href="http://www.et4life.fr/et-guide-01.php" target="_blank"&gt;http://www.et4life.fr/et-guide-01.php&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_DZ0KFfx1abI/R7DErdcJhgI/AAAAAAAAAEc/ex1b4YF6ODs/s1600-h/true_combat.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5165845023510070786" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_DZ0KFfx1abI/R7DErdcJhgI/AAAAAAAAAEc/ex1b4YF6ODs/s200/true_combat.JPG" border="0" /&gt;&lt;/a&gt;TrueCombat: Elite&lt;/div&gt;&lt;div&gt;Un mod du précédent jeu, toujours gratuit.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.truecombatelite.net/content/view/19/33/" target="_blank"&gt;http://www.truecombatelite.net/content/view/19/33/&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;Je suis resté sur ces possibilités car je m'oriente plutôt vers du jeu gratuit. Tout simplement.&lt;/p&gt;&lt;/div&gt;&lt;div&gt;Voilà, reste à choisir, cela nécessite un peu plus de recherches... Si Quelqu'un a des tuyaux sur le mapping pour un de ces jeux, qu'il n'hésite pas, je suis toujours à l'écoute.&lt;/div&gt;&lt;div&gt;La suite au prochain épisode !&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-2643589139447931704?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/2643589139447931704/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/02/adaptation-de-la-map-vypla.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/2643589139447931704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/2643589139447931704'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2008/02/adaptation-de-la-map-vypla.html' title='Adaptation de la map V.Y.P.L.A.'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_DZ0KFfx1abI/R7DCldcJhfI/AAAAAAAAAEU/kZHTTAAHKbg/s72-c/enemy_territory.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-7610312726690607120</id><published>2007-12-26T16:06:00.001+01:00</published><updated>2010-06-20T14:46:19.715+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>V.Y.P.L.A. v1.0</title><content type='html'>Et la voilà ! la map en version 1.0 : &lt;a href="http://madein.crazyfrogs.org/downloads/ut4_vypla.pk3"&gt;ut4_vypla.pk3&lt;/a&gt;&lt;br /&gt;Plus rapide, plus belle, plus légère, et sans matière grasse !&lt;br /&gt;Compatible avec tous les modes de jeu !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-7610312726690607120?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/7610312726690607120/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/12/vypla-v10.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7610312726690607120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7610312726690607120'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/12/vypla-v10.html' title='V.Y.P.L.A. v1.0'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-2595725597754838322</id><published>2007-11-30T18:10:00.001+01:00</published><updated>2010-06-20T14:46:19.716+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>Teasing...</title><content type='html'>&lt;img id="BLOGGER_PHOTO_ID_5138682944787486882" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp1.blogger.com/_DZ0KFfx1abI/R1BE6ZFqmKI/AAAAAAAAAD8/D8LGnwlClu0/s200/panneau03.jpg" border="0" /&gt;Dans le travail des textures, voici le nouveau "logo" V.Y.P.L.A.&lt;br /&gt;&lt;em&gt;(réalisation C4D + Photoshop)&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Voilà, c'est tout pour aujourd'hui !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-2595725597754838322?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/2595725597754838322/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/11/teasing.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/2595725597754838322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/2595725597754838322'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/11/teasing.html' title='Teasing...'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_DZ0KFfx1abI/R1BE6ZFqmKI/AAAAAAAAAD8/D8LGnwlClu0/s72-c/panneau03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-6122180580807424963</id><published>2007-11-28T18:37:00.002+01:00</published><updated>2010-06-20T14:46:19.718+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>Et le travail avance...</title><content type='html'>Voilà une bonne partie des bugs corrigée !&lt;br /&gt;J'ai quelques éléments à rajouter comme les échelles permettant de sortir de l'eau qui ne permettent justement pas tout le temps de le faire.&lt;br /&gt;Puis sur le forum &lt;a href="http://www.urbanterror.free.fr/" traget="_blank"&gt;http://www.urbanterror.free.fr/&lt;/a&gt; j'ai pu avoir quelques précieux conseils ! Merci aux participants.&lt;br /&gt;Donc la prochaine version, la 1.0 sera pour très bientôt !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-6122180580807424963?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/6122180580807424963/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/11/et-le-travail-avance.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/6122180580807424963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/6122180580807424963'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/11/et-le-travail-avance.html' title='Et le travail avance...'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-3549676005423877065</id><published>2007-11-14T20:08:00.001+01:00</published><updated>2010-06-20T14:46:19.719+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>La to-do-list !</title><content type='html'>Après quelques jours (semaines...mois...) d'absence, voici des nouvelles de la map V.Y.P.L.A.&lt;br /&gt;Objectif, une version v1.0 pour Noël au plus tard !&lt;br /&gt;&lt;br /&gt;Suite à de nombreuses remarques sur la v0.9, j'ai pu avancer un peu. Voici la liste des éléments à corriger :&lt;br /&gt;- Quelques textures ne sont pas ajustées.&lt;br /&gt;- Il y a quelques "trous" dans la map... oups.&lt;br /&gt;- Les zones ne sont pas très pécises (lorsque l'on envoie un message radio, une indication de zone permet à vos coéquipiers de vous repérer).&lt;br /&gt;- Les propriétés de surface: le même bruit lorsque l'on marche sur l'herbe ou sur le bois... pas très réaliste tout ça.&lt;br /&gt;- La map est assez grande, et provoque chez certains des ralentissements, il faut travailler sur ça.&lt;br /&gt;- Trop de bureaux sont ouverts, il faut en fermer quelques uns.&lt;br /&gt;- Il y a de petites incohérences, comme par exemple un mur invisible qui délimite la map.&lt;br /&gt;- La mini map affiche un vilain cadre noir...&lt;br /&gt;- L'eau est complètement transparente, il faut ajouter un peu de flou.&lt;br /&gt;- Petit bug sur le bombmode, de temps en temps il n'y a pas de bombe.&lt;br /&gt;- Combler un peu le vide autour des batiments.&lt;br /&gt;&lt;br /&gt;Voilà pour la liste, si vous avez des éléments à ajouter, n'hésitez pas, les commentaires sont là pour ça.&lt;br /&gt;Petite astuce pour les joueurs : Avez vous remarqué les 2 tunnels ? Leur existence rend le jeu bien plus intéressant !&lt;br /&gt;Pour les points que je pense un peu particuliers, je rédigerai des tutoriaux. Il y a des chances que le prochain s'intitule "surface properties".&lt;br /&gt;&lt;br /&gt;Si vous avez des questions sur le mapping, je suis prêt à vous aider, l'aide en français n'est pas très vaste... Bon jeux / mapping à tous !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-3549676005423877065?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/3549676005423877065/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/11/la-to-do-list.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3549676005423877065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3549676005423877065'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/11/la-to-do-list.html' title='La to-do-list !'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-7380818677509164529</id><published>2007-10-23T18:33:00.000+02:00</published><updated>2010-06-20T14:46:19.720+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><title type='text'>La pause cartons !</title><content type='html'>&lt;a href="http://bp2.blogger.com/_DZ0KFfx1abI/Rx4kE7jXk2I/AAAAAAAAADU/jlHYcJLft8o/s1600-h/demenagement.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5124573093118317410" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp2.blogger.com/_DZ0KFfx1abI/Rx4kE7jXk2I/AAAAAAAAADU/jlHYcJLft8o/s200/demenagement.jpg" border="0" /&gt;&lt;/a&gt;En attendant un petit rendu 3D, voici la raison... Ou plutôt l'une des raisons de l'absence de nouvelles : un déménagement !&lt;br /&gt;Dès le retour de la ligne téléphonique, le travail pourra reprendre...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-7380818677509164529?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/7380818677509164529/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/10/la-pause-carton.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7380818677509164529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/7380818677509164529'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/10/la-pause-carton.html' title='La pause cartons !'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_DZ0KFfx1abI/Rx4kE7jXk2I/AAAAAAAAADU/jlHYcJLft8o/s72-c/demenagement.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-3469294125090582996</id><published>2007-09-20T21:03:00.001+02:00</published><updated>2010-06-20T14:46:19.721+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>La v0.9 à télécharger !</title><content type='html'>Et voilà, elle est là ! la version 0.9 de la map V.Y.P.L.A. : &lt;a href="http://madein.crazyfrogs.org/map/ut4_vypla.pk3"&gt;par ici ut4_vypla&lt;/a&gt;&lt;br /&gt;(Merci Pix pour l'hébergement) Bon il faut être indulgent , mais je pense que le résultat est plutôt sympathique. Les joueurs le diront... Si ils l'adoptent au moins à l'essai !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-3469294125090582996?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/3469294125090582996/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/09/la-v09.html#comment-form' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3469294125090582996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3469294125090582996'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/09/la-v09.html' title='La v0.9 à télécharger !'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-3078625112120017143</id><published>2007-09-18T01:18:00.001+02:00</published><updated>2010-06-20T14:46:19.722+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>Une vidéo pour patienter</title><content type='html'>&lt;p&gt;Bon... la release met un peu de temps à venir... mais ça vient ! En attendant voici une petite vidéo :&lt;/p&gt;&lt;p&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-b95db267c521c1e7" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v8.nonxt5.googlevideo.com/videoplayback?id%3Db95db267c521c1e7%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331915931%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D785C2B96817D70B94364EC0ECEBDFB3E4D15F61D.F8A05D461605DCD9869D0475DC6B2B59E23E388%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Db95db267c521c1e7%26offsetms%3D5000%26itag%3Dw160%26sigh%3DN3e6NHx6gOkGPozV4fxnNHLHdlw&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v8.nonxt5.googlevideo.com/videoplayback?id%3Db95db267c521c1e7%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331915931%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D785C2B96817D70B94364EC0ECEBDFB3E4D15F61D.F8A05D461605DCD9869D0475DC6B2B59E23E388%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Db95db267c521c1e7%26offsetms%3D5000%26itag%3Dw160%26sigh%3DN3e6NHx6gOkGPozV4fxnNHLHdlw&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-3078625112120017143?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=b95db267c521c1e7&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/3078625112120017143/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/09/une-vido-pour-patienter.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3078625112120017143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/3078625112120017143'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/09/une-vido-pour-patienter.html' title='Une vidéo pour patienter'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-425325255536723263</id><published>2007-08-27T22:49:00.001+02:00</published><updated>2010-06-20T14:46:19.723+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>Bientôt une release...</title><content type='html'>Bon, pas de grande révélation mais bientôt une release à télécharger (une version aboutie).&lt;br /&gt;Pour patientez voici mes 2 screens de loading... Je n'arrive pas à me décider...&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_DZ0KFfx1abI/RtM5uhJYURI/AAAAAAAAAC0/JFM1BIPL-SE/s1600-h/loading01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5103486274075382034" style="CURSOR: hand" alt="" src="http://bp3.blogger.com/_DZ0KFfx1abI/RtM5uhJYURI/AAAAAAAAAC0/JFM1BIPL-SE/s320/loading01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_DZ0KFfx1abI/RtM5vRJYUSI/AAAAAAAAAC8/pSE5P58uW-w/s1600-h/loading02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5103486286960283938" style="CURSOR: hand" alt="" src="http://bp2.blogger.com/_DZ0KFfx1abI/RtM5vRJYUSI/AAAAAAAAAC8/pSE5P58uW-w/s320/loading02.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-425325255536723263?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/425325255536723263/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/08/bientt-une-release.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/425325255536723263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/425325255536723263'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/08/bientt-une-release.html' title='Bientôt une release...'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_DZ0KFfx1abI/RtM5uhJYURI/AAAAAAAAAC0/JFM1BIPL-SE/s72-c/loading01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-8388183927256996340</id><published>2007-08-22T00:56:00.001+02:00</published><updated>2010-06-20T14:46:19.724+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>Tests de lumières</title><content type='html'>Aujourd'hui il pleut, alors quoi de plus logique que des tests de lumières ? Jusqu'à maintenant la lumière ambiante était d'un blanc éclatant. Mais je trouve que tout cela manque un peu de volume alors je vais la jouer plutôt fin de journée avec des nuances de jaune / rouge...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;em&gt;&lt;img id="BLOGGER_PHOTO_ID_5101291094815559938" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_DZ0KFfx1abI/RsttORJYUQI/AAAAAAAAACs/lAuJu8Q14QY/s320/ut_light03.jpg" border="0" /&gt;Le premier essai est un peu trop orange à mon goût, je m'égare peut-être... Mais tout devient orange !&lt;/em&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;em&gt;&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;&lt;img id="BLOGGER_PHOTO_ID_5101290210052296930" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_DZ0KFfx1abI/RstsaxJYUOI/AAAAAAAAACc/J5zaxb3_Dgg/s320/ut_light04.jpg" border="0" /&gt;Nouvel essai. Cette fois c'est plutôt classique, genre nuages &amp;amp; soleil timide à 12:00. Je pense plus intéressant au niveau du jeu, car on évite les zones sombres. Mais du coup, le tout reste un peu fade...&lt;/em&gt; &lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;em&gt;&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;&lt;img id="BLOGGER_PHOTO_ID_5101290214347264242" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_DZ0KFfx1abI/RstsbBJYUPI/AAAAAAAAACk/7vCYCKPTmbE/s320/ut_light05.jpg" border="0" /&gt;Encore une fois ! On s'approche d'un rendu très sympa ! Beaucoup (trop ?) de pêche dans cet éclairage. Le ombres donnent du relief à toutes la map. &lt;/em&gt;&lt;/div&gt;&lt;div&gt;Hop c'est bon pour cet éclairage ! Pour la 0.9 ce sera parfait !&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-8388183927256996340?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/8388183927256996340/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/08/tests-de-lumires.html#comment-form' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8388183927256996340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8388183927256996340'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/08/tests-de-lumires.html' title='Tests de lumières'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_DZ0KFfx1abI/RsttORJYUQI/AAAAAAAAACs/lAuJu8Q14QY/s72-c/ut_light03.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-8644631003301279975</id><published>2007-08-19T18:51:00.001+02:00</published><updated>2010-06-20T14:46:19.725+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>Premières images</title><content type='html'>Voilà un premier aperçu de la map. C'est une grande map, le batiment représenté existe réellement, ce qui m'a donné pas mal de maux de tête ! En effet la modélisation dans GTK Radiant n'est pas très 'souple' et ce logiciel ne se laisse pas dompter si facilement... &lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp1.blogger.com/_DZ0KFfx1abI/RsiFzxJYUBI/AAAAAAAAAA0/b3Om474hb3I/s1600-h/screen01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5100473702409588754" style="CURSOR: hand" alt="" src="http://bp1.blogger.com/_DZ0KFfx1abI/RsiFzxJYUBI/AAAAAAAAAA0/b3Om474hb3I/s320/screen01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_DZ0KFfx1abI/RsiG_hJYUEI/AAAAAAAAABM/Y5ai6Je2bpo/s1600-h/screen02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5100475003784679490" style="CURSOR: hand" alt="" src="http://bp0.blogger.com/_DZ0KFfx1abI/RsiG_hJYUEI/AAAAAAAAABM/Y5ai6Je2bpo/s320/screen02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_DZ0KFfx1abI/RsiHcBJYUFI/AAAAAAAAABU/_0zeZaqmWYY/s1600-h/screen03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5100475493410951250" style="CURSOR: hand" alt="" src="http://bp2.blogger.com/_DZ0KFfx1abI/RsiHcBJYUFI/AAAAAAAAABU/_0zeZaqmWYY/s320/screen03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_DZ0KFfx1abI/RsiH4hJYUGI/AAAAAAAAABc/MxWVKPbPJzQ/s1600-h/screen04.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5100475983037223010" style="CURSOR: hand" alt="" src="http://bp0.blogger.com/_DZ0KFfx1abI/RsiH4hJYUGI/AAAAAAAAABc/MxWVKPbPJzQ/s320/screen04.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_DZ0KFfx1abI/RsiIHRJYUHI/AAAAAAAAABk/iB1sp_mkldI/s1600-h/screen05.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5100476236440293490" style="CURSOR: hand" alt="" src="http://bp3.blogger.com/_DZ0KFfx1abI/RsiIHRJYUHI/AAAAAAAAABk/iB1sp_mkldI/s320/screen05.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_DZ0KFfx1abI/RsiIOxJYUII/AAAAAAAAABs/tnvJ81TMyLE/s1600-h/screen06.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5100476365289312386" style="CURSOR: hand" alt="" src="http://bp1.blogger.com/_DZ0KFfx1abI/RsiIOxJYUII/AAAAAAAAABs/tnvJ81TMyLE/s320/screen06.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-8644631003301279975?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/8644631003301279975/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/08/une-premire-image.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8644631003301279975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8644631003301279975'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/08/une-premire-image.html' title='Premières images'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_DZ0KFfx1abI/RsiFzxJYUBI/AAAAAAAAAA0/b3Om474hb3I/s72-c/screen01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-1156659956571253079</id><published>2007-08-19T18:17:00.001+02:00</published><updated>2010-06-20T14:46:19.726+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>Pour bien commencer</title><content type='html'>&lt;p&gt;Pour ceux qui veulent se lancer dans l'aventure, voilà quelques informations qui semblent essentielles. &lt;/p&gt;&lt;p&gt;Commençons par les logiciels nécessaires : &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Quake III (&lt;a href="http://www.quake3arena.com/" target="_blank"&gt;http://www.quake3arena.com/&lt;/a&gt;) + Urban terror (&lt;a href="http://www.urbanterror.net/page.php?6" target="_blank"&gt;http://www.urbanterror.net/page.php?6&lt;/a&gt;) &lt;/li&gt;&lt;li&gt;GTK Radiant, l'éditeur de map (&lt;a href="http://www.qeradiant.com/" target="_blank"&gt;http://www.qeradiant.com/&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;Q3Map2Toolz, le compilateur (&lt;a href="http://files.destroyermaps.ch/q3map2toolz/q3map2toolz_setup.exe" target="_blank"&gt;http://files.destroyermaps.ch/q3map2toolz/q3map2toolz_setup.exe&lt;/a&gt;) &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Quelques liens bien pratiques :&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.wiki-mapping.fr/index.php?title=Accueil" target="_blank"&gt;http://www.wiki-mapping.fr/index.php?title=Accueil&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;a href="http://www.blackrayne.net/models_1.php" target="_blank"&gt;http://www.blackrayne.net/models_1.php&lt;/a&gt; : un tas d'objets 3D pour vos maps &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-1156659956571253079?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/1156659956571253079/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/08/pour-bien-commencer.html#comment-form' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/1156659956571253079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/1156659956571253079'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/08/pour-bien-commencer.html' title='Pour bien commencer'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-5447099968041935436</id><published>2007-08-19T17:39:00.002+02:00</published><updated>2010-06-20T14:46:37.382+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban Terror'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake3 engine'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='ut4_vypla'/><title type='text'>Projet en cours : level design...</title><content type='html'>&lt;img id="BLOGGER_PHOTO_ID_5100443972645965778" style="DISPLAY: block; MARGIN: 0px auto; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_DZ0KFfx1abI/RshqxRJYT9I/AAAAAAAAAAU/7z1CPMuhjsw/s320/urban-terror.jpg" border="0" /&gt;&lt;br /&gt;Voilà le dernier projet en cours, et le premier de ce blog...&lt;br /&gt;On ne peut pas dire qu'il soit en tout début de réalisation, il doit bien avoir 6 mois. Oui, je suis d'accord c'est bien long tout ça mais il faut savoir être patient. Plus d'info sur ce projet ? Et bien c'est tout simple il s'agit là d'une map pour Urban Terror. Pour ceux ne connaissant pas la bête, Urban Terror (que nous appellerons à partir de maintenant UT) est un(e) mod(ification) du jeu Quake III. Pour encore plus d'info : &lt;a href="http://www.urbanterror.net/" target="_blank"&gt;http://www.urbanterror.net/&lt;/a&gt; : pour les fans de FPS, je le conseille, et pour la petite info, il est gratuit ! Pour ceux à qui Quake ne parle pas... Malheureusement ce premier projet risque de ne pas vous toucher, mais si vous êtes curieux allez-y !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-5447099968041935436?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/5447099968041935436/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/08/projet-en-cours-level-design.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5447099968041935436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/5447099968041935436'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/08/projet-en-cours-level-design.html' title='Projet en cours : level design...'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_DZ0KFfx1abI/RshqxRJYT9I/AAAAAAAAAAU/7z1CPMuhjsw/s72-c/urban-terror.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30785921.post-8919448301350952359</id><published>2007-08-19T17:23:00.000+02:00</published><updated>2007-10-24T11:10:45.187+02:00</updated><title type='text'>Petite présentation</title><content type='html'>Avant d'entrer la tête la première dans ce coin de la toile, voyons voir ce qu'il nous y attend. Ici nous allons pouvoir observer les phases de développement de plusieurs projets multimédia (à but non lucratif). Participer et donner son avis (objectif) est fortement recommandé !&lt;br /&gt;Bon en fait il n'est pas vraiment nécessaire d'en savoir plus... Alors passons vite à la suite !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30785921-8919448301350952359?l=et-si-on-jouait.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://et-si-on-jouait.blogspot.com/feeds/8919448301350952359/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/08/petite-prsentation.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8919448301350952359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30785921/posts/default/8919448301350952359'/><link rel='alternate' type='text/html' href='http://et-si-on-jouait.blogspot.com/2007/08/petite-prsentation.html' title='Petite présentation'/><author><name>et-si-on-jouait</name><uri>http://www.blogger.com/profile/03786057641949803963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
